Driven by new animations, transitions and modified controls, Predator Technology returns to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its predecessors with several new features, such as contextual animations, Weight Detection and automatic attack homing system.

On top of last year's improvements, these are the new gameplay additions that are featured in WWE '13 (not including Spectacular Moments):

  • HIT DETECTION & CONTEXTUAL ANIMATIONS
    Hit detection has been improved, especially diving and springboard attacks that now connect properly even if the opponent is turned backwards or laying on his stomach. The contextual animation system dynamically swaps out moves to always ensure the game is playing the appropriate move animations at any given time and in any given state: this is where a running clothesline (done from behind an opponent) will be replaced for example with a running dropkick to properly connect the animations.
     
  • WEIGHT DETECTION
    The new weight detection system prevents smaller WWE Superstars from lifting up the giants of WWE by dynamically swapping out their lift moves for more appropriate attacks. There will be non-lifting replacement moves for undersized opponents against oversized opponents, assignable in Create a Moveset. This is how it will work for all 16 different positions (i.e. turnbuckle, standing, etc), except for Signatures and Finishers. The Weight Detection however can be turned off if you want to, in both single player and multiplayer.
     
  • PIN SYSTEM
    Pin system will still depend on overall damage, but now also relies on the move preceding the pinfall attempt. Devestating moves will challenge you more to kick out of pins. On the contrary, simple moves like Armdrags and Bulldogs will not give you a hard time kicking out, regardless of the damage you have sustained. You can expand your target zone with resilency, and you can now trigger it while filling up the meter, as opposed to last year.
     
  • SELLING
    Damage will still govern how long you stay on the ground before getting back up, but now big moves will force you to stay down longer (i.e. moves off a ladder, superplexes, finishers, etc.) regardless of the damage.
     
  • MORE
    - Similarly to the old SmackDown Games, you can select 1, 2, 3 or infinite number of finishers to start off matches
    - A.I. will go for more pins, pin smarter, go for pins after finishers/signatures (obviously) and will be a lot more aggressive.
    - Moves on the announcer table are back
     
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