Compared to WWE 2K15, three new abilities have been introduced, bringing the total number to 13. Also, now each superstar can have up to 8 abilities instead of 6.

Each ability has three different levels and each has a different impact on the gameplay. Some of these have an impact on stamina, some impact the kick-out gauge and others impact the amount of damage you can inflict on your opponent.

  1. Move Thief
    Humiliate your opponent by stealing their own Finisher against them. Move Thief disrupts your opponents focus, causing them to lose stamina.
    • Level 1: Can be used 1 time per match.
    • Level 2: Can be used 2 times per match, reduces more opponent's stamina.
    • Level 3: Can be used 1 time per match, completely drains opponent's stamina.
       
  2. Ring Escape
    Allows Superstars to escape to ringside when they are down near the ropes.
    • Level 1: This ability requires at least ¾ of a stamina bar.
    • Level 2: Stamina costs reduced by 33%.
    • Level 3: Stamina costs reduced by 66%.
       
  3. Pin Combo
    Allows a Superstar to perform a pin immediately following certain grapple attacks. Reduces opponents kickout gauge by:
    • Level 1: 10%.
    • Level 2: 20%.
    • Level 3: 30%.
       
  4. Diving Pin Combo
    Allows a Superstar to perform a pin immediately following certain diving attacks. Reduces opponents kickout gauge by:
    • Level 1: 10%.
    • Level 2: 20%.
    • Level 3: 30%.
       
  5. Teamwork
    Damage inflicted by double team moves and Tag Team finishers is increased by:
    • Level 1: 12%.
    • Level 2: 17%.
    • Level 3: 26%.
       
  6. Fan Favorite
    Increases the time window to complete a Superstar's Comeback Moment:
    • Level 1: 13 seconds.
    • Level 2: 16 seconds.
    • Level 3: 21 seconds.
       
  7. Mouthpiece
    The Superstar will benefit of a Stamina increase when a Manager distracts the referee:
    • Level 1: Small stamina boost
    • Level 2: Lvl 1 stamina boost + 50% (can be used 2 times before manager gets ejected)
    • Level 3: Lvl 2 stamina boost + 50% (can be used 2 times before manager gets ejected)
       
  8. Technician
    Lowers Stamina cost for reversals by:
    • Level 1: 10%
    • Level 2: 30%
    • Level 3: 50%
       
  9. Ruthless Aggression
    While fighting at ringside, damage from grapple and environmental attacks are increased by:
    • Level 1: 7%.
    • Level 2: 11%.
    • Level 3: 18%.
       
  10. Immovable Object
    Can only be used by Heavyweight and Super Heavyweight Superstars. Decreases the chance that a Superstar will fall to his knees when hit by a strong or running strike by:
    • Level 1: 40%.
    • Level 2: 55%.
    • Level 3: 65%.
       
  11. Resiliency (NEW)
    Can kick out immediately from pinfall mini-game. This can be triggered once per match.
    • Level 1: Requires a Finisher. Can be triggered once in a match.
    • Level 2: Requires a Finisher. Can be triggered twice in a match.
    • Level 3: Doesn't require a Finisher. Can be triggered once in a match.
       
  12. Dirty Pin (NEW)
    Performed when your opponent is laying parallel to the ropes.
    • Level 1: Decreases your opponent's kick out gauge by 26%. Probability that ref sees the dirty pin is 24%. Can be used once per match.
    • Level 2: Decreases your opponent's kick out gauge by 44%. Probability that ref sees the dirty pin is 34%. Can be used once per match.
    • Level 3: Decreases your opponent's kick out gauge by 60%. Probability that ref sees the dirty pin is 50%. Requires a Finisher. Can be used twice per match.
       
  13. Rope Break (NEW)
    Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count by:
    • Level 1: 60%
    • Level 2: 50%
    • Level 3: 40%

 

 

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