WWE '13 Features Confirmed so far (from IGN Reveal article and more)
#41
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Posted 31 May 2012 - 10:23 AM
#42
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Posted 31 May 2012 - 10:37 AM
So they can bring them back like it was something new and people would get pumped lol .
Well....it has been 5 years. They could have brought back a basic hammer lock and I'd be happy. I missed that match....and the hammer lock....and all the other basic ass wrestling moves/holds that were wiped off the face of the earth. It's not in me to get excited for this franchise anymore. Kinda pointless.
#43
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Posted 31 May 2012 - 11:04 AM
No, it's both based on damage and move received.
Just to let you guys know, selecting replacement moves for weight detection, and the pin system basing the difficult on the last move received instead of only relying on damage, were both my ideas that I suggested last year at Summerslam event.
So if the match start and i hit a strong move then the match is over?
(i know it sound dumb but you never know with THQ, lol)
Think about WrestleMania 25 where Triple H and Orton both hit their finisher at the start of the match. They both got a close 2 count, even if they were at the start of the match. Because they were finishers. On the other hand, if somebody has full damage and gets pinned off a chop, he's not going to stay down for the 3.
Or at least, this is how it should work on paper...
#44
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Posted 31 May 2012 - 11:17 AM
#45
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Posted 31 May 2012 - 11:47 AM
You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.Selecting replacement moves for weight detection ?
#46
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Posted 31 May 2012 - 05:32 PM
#47
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Posted 31 May 2012 - 09:25 PM
You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.
Selecting replacement moves for weight detection ?
Oh ok . This is pretty cool then .
#48
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Posted 01 June 2012 - 12:10 AM
Here's an example:
#49
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Posted 01 June 2012 - 02:12 AM
#50
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Posted 01 June 2012 - 07:27 AM
Did anybody notice how the tie now moves? I remember in previous games the tie was attached to the body of the superstar and it didn't move..
Here's an example:
I didn't, but that's pretty cool. It would have been annoying to play as Mankind with the tie attached to his body. Thanks for posting the photo
#51
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Posted 01 June 2012 - 11:17 AM
#52
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Posted 01 June 2012 - 12:07 PM
So they start to upgrade the series with Havok? It will be cool if they will succes at the fusion, but I bet that THQ won't see the new glitches which will appear.That would be Havok Cloth.
#53
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Posted 01 June 2012 - 06:50 PM
You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.
Selecting replacement moves for weight detection ?
well then they need to designate movesets based on each model size. People online will change mysterio so he can lift bigger wrestlers or they will make big show a high flyer. We don't need any of that online lol
#54
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Posted 01 June 2012 - 07:20 PM
^This
You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.
Selecting replacement moves for weight detection ?
well then they need to designate movesets based on each model size. People online will change mysterio so he can lift bigger wrestlers or they will make big show a high flyer. We don't need any of that online lol
#55
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Posted 02 June 2012 - 05:53 AM
#56
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Posted 02 June 2012 - 07:05 AM
#57
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Posted 02 June 2012 - 10:11 AM
I'm really hopping for that.So When they mean moves on the announce table are back they mean you can get on top of the table right???
#58
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Posted 02 June 2012 - 07:30 PM
#59
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Posted 02 June 2012 - 07:43 PM
Nice suggestions Andy, they are both brilliant additions, if Yukes executes them properly
Fixed. Everyone is always mad at THQ, but what about Yukes? Are they able to develop THQ ideas well? I don't think so.
#60
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Posted 02 June 2012 - 08:08 PM
This
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