What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...
Let me be crystal clear with you all that I'm not bashing
Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.
WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.
http://www.metacriti...xbox-360/wwe-12
WWE 2K15 reviews on average received a total score of 50/100 based on five critics.
http://www.metacriti...ox-360/wwe-2k15
**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.
LOL i don't know bro. i know before thq went bankrupt Matt Black AKA Rawfshowtime told me (around mid 2012) that THQ was trying to push that Udraw so much that they put all their funding into it. It bombed. but the thing is if they had marketed it to work with WWEGames they could have really gotten some serious revenue since so many cawers prefer using a tablet or photoshop etc to draw their designs (speaking of past last gen games of course lol) And the fact the tablet was made for ps3 and x360 as a standalone device, all they really had to do was put the code into the games to allow it to detect it in-game. THQ not doing that probably was the thing that made their stocks plummet. Marcus mentioned it a few times as well that THQ refused to devote more funding towards the WWEGames franchise. He said they really could have had so many of those legacy issues corrected and that in actuality, SVR11 should have been what WWE12 started out as. but SVR11 was so unpolished. So yeah THQ made alot of mistakes. i think the reason i've always been defensive was not the company per se but the people that were around for the WWEGames franchise, mainly, Cory Ledesma, Marcus Stephens, Aaron Kaufman (AKA Tank) and Bryan Williams. All of them were great people.
Did i ever tell you what happened when WWE12 came out? this is actually quite hilarious too.
I had joined twitter like i think right around Money in the Bank 2011 time, and i think that might have been their 3rd or 4th Raw Tweetup. I won, I got followed by the WWEGames Twitter, and Marcus immediately after i won. I won WWE All-stars for 360. The thing is though, June went by, July, August and September came. I still hadn't received All-Stars. So i DM'd Marcus and told him i never received it. He said he'd look into it, ocober came and pretty much went by i didn't hear from him probably cause he was doing so much PR for WWE12 at the time. so i contacted Tank. He gave me his business E-Mail, we corresponded back and forth, he apologized, told me that because of the high demand of WWE12 Prep that they might have forgotten about my tweetup prize so he sent me: WWE All-Stars, WWE12, A WWE12 T-Shirt that I still have lol the WWE12 Strategy Guide, and the Best of Raw and Smackdown 2011 and an Edge DVD sets. That right there let me know that within the corrupt company there laid pretty decent people. Ever since then i've defended all four of those guys. Cory was great at his job. he may have had to dance around the truth at times but alot of that had to do with the Higherups telling him that. Marcus had the idea to have the Make Good DLC for WWE12. THQ originally said no but he pretty much persuaded them. Tank was a great Co-Community Manager, only problem i had with tank was that he just didn't like wrestling and shouldn't have been there but from a business and professional standpoint he was great. And lastly Bryan Williams is the best person as far as getting Mo-Cap done. and now that he's working with yukes that can only work great in our favor since both Cory and marcus have said that the Japanese Developers over there easily lose stuff in translation.
So yeah now you understand why i've always been so pro with WWEGames (Not THQ but the WWEGames Team. ) but in conclusion all i've ever really cared about is having a real decent game lol
and yeah i know that actually SVR08 was rated higher than 2K15. I know that IGN only gave it a low score because of what they did to their IGN First segments. that's why there wasn't an IGN First for WWE2K16 this year. 2K pretty much shredded that relationship.
I think it was a mixed bag with 2k15. cause you had half that liked the simulation only style and half that just want arcade/sim hybrid like how 2k14 was for instance. Now i can't speak for 360 cause i didn't get it on there. after they said custom music was gone i was like i'm not paying for basically the same limitation twice lol. So yeah We'll see how it takes going forward. and i don't think that Andy would think you were bashing his post at all. I mean you are an administrator for a reason which means 1. he trusts you and 2. he has respect for you and so do i. I'm just getting my forums set up so i know what it's like having to entrust people. but yeah your post was direct to the point and made alot of sense.
I know this was a long post i apologize but I wanted to really get out there the reason why i had always been so defensive of the WWEGames section of THQ since you guys have known me lol