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WWE 2K15 is not that bad. There, I said it.Giving 2K credit where it's due


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#21
OFFLINE   RKHT8709

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.

 

John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?



#22
OFFLINE   Hardkore jai

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.

 

John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?

honestly, 2K14 was better than No Mercy imo actually any game post SD JBI was better than no mercy because from no mercy to just bring it they really didn't have fluid entrances, and later on we didn't have all the create modes we have now.



#23
OFFLINE   RKHT8709

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.

 

John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?

honestly, 2K14 was better than No Mercy imo actually any game post SD JBI was better than no mercy because from no mercy to just bring it they really didn't have fluid entrances, and later on we didn't have all the create modes we have now.

 

 

Are we basing the debate on purely creation features or gameplay because if I wanted to choose between one or the other then I'd personally choose the one that had gameplay.



#24
OFFLINE   Hardkore jai

Hardkore jai

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.

 

John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?

honestly, 2K14 was better than No Mercy imo actually any game post SD JBI was better than no mercy because from no mercy to just bring it they really didn't have fluid entrances, and later on we didn't have all the create modes we have now.

 

 

Are we basing the debate on purely creation features or gameplay because if I wanted to choose between one or the other then I'd personally choose the one that had gameplay.

 

i don't know man. i felt 2k14's gameplay aside from the crazy reversal rates was solid all around and 2k15 expanded on gameplay elements but lacked creatiojn and freedom.  and while i do agree with it, Career mode was overhyped by 2k and the community and it was a major fail lol. Some were wishing the career ladder mode from SVR09-10 had made it in instead of that mess they called a career mode last year. so yeah i'm 50/50 to be honest lol



#25
OFFLINE   RKHT8709

RKHT8709

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.

 

John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?

honestly, 2K14 was better than No Mercy imo actually any game post SD JBI was better than no mercy because from no mercy to just bring it they really didn't have fluid entrances, and later on we didn't have all the create modes we have now.

 

 

Are we basing the debate on purely creation features or gameplay because if I wanted to choose between one or the other then I'd personally choose the one that had gameplay.

 

i don't know man. i felt 2k14's gameplay aside from the crazy reversal rates was solid all around and 2k15 expanded on gameplay elements but lacked creatiojn and freedom.  and while i do agree with it, Career mode was overhyped by 2k and the community and it was a major fail lol. Some were wishing the career ladder mode from SVR09-10 had made it in instead of that mess they called a career mode last year. so yeah i'm 50/50 to be honest lol

 

 

This is a mixed bag of total epic failures XD

 

Why can't a developer make an AWESOME video game and expound on it year after year without having to sacrifice so much? It doesn't make sense unless they're greedier than I once thought. Keep making games that lack fundamental features and then add them into the game years later I.E. moves, creation suites, attires, entrances, music, etc. and then group these categories into DLC so that people will pay for it. I still remember when you had to unlock everything in Season mode or whatever you would call it now.....story mode? Career Mode? I can't even call it 30 Years of WrestleMania because then it would feel like we're reliving WWE 24/7 A.K.A. WWE Network Rewind on Demand or what I'd refer to as....repeat, recycle and reuse into the same formula! Brilliant!



#26
OFFLINE   Hardkore jai

Hardkore jai

    The Renegade Vigilante

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.

 

John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?

honestly, 2K14 was better than No Mercy imo actually any game post SD JBI was better than no mercy because from no mercy to just bring it they really didn't have fluid entrances, and later on we didn't have all the create modes we have now.

 

 

Are we basing the debate on purely creation features or gameplay because if I wanted to choose between one or the other then I'd personally choose the one that had gameplay.

 

i don't know man. i felt 2k14's gameplay aside from the crazy reversal rates was solid all around and 2k15 expanded on gameplay elements but lacked creatiojn and freedom.  and while i do agree with it, Career mode was overhyped by 2k and the community and it was a major fail lol. Some were wishing the career ladder mode from SVR09-10 had made it in instead of that mess they called a career mode last year. so yeah i'm 50/50 to be honest lol

 

 

This is a mixed bag of total epic failures XD

 

Why can't a developer make an AWESOME video game and expound on it year after year without having to sacrifice so much? It doesn't make sense unless they're greedier than I once thought. Keep making games that lack fundamental features and then add them into the game years later I.E. moves, creation suites, attires, entrances, music, etc. and then group these categories into DLC so that people will pay for it. I still remember when you had to unlock everything in Season mode or whatever you would call it now.....story mode? Career Mode? I can't even call it 30 Years of WrestleMania because then it would feel like we're reliving WWE 24/7 A.K.A. WWE Network Rewind on Demand or what I'd refer to as....repeat, recycle and reuse into the same formula! Brilliant!

 

Well i know that with THQ it was cause the Company heads didn't care about their games at all.  As soon as they started making that Udraw tablet in 2011 that was all they cared about lol.  As far as the story modes yeah i mean i liked AE Mode (aside from the 2 count problem) and 30 yowm and even the showcases but since i normally only do that once and then go to universe i figured universe and career should be where they should put 75% of their effort, with another 15% going towards fixing legacy code and another 20% going towards the creation suite. I think they are actually starting to realize that doing all those modes is a bit redundant. well you can't fault 2k for 30 years mode or AE mode since those modes were done before 2k took over (30 years mode) but they tried to take the idea of 30 years of mania and implement it with the showcase plan as i said to dazman on another thread where i said there wouldn't be another showcase because they were testing that out for last year only and alot of people were dissatisfied mainly because of the showcase season pass shenanigans.  

 

So yeah like i said i spend 90% of my time in universe. maybe that'll be divided with the creation suite and my career this year. who knows LOL.



#27
OFFLINE   RKHT8709

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I openly told people on this forum in the WWE discussion that John Cena is a cancer and around a few months later during a segment on RAW....Seth Rollins himself repeats the exact same words. I rest my case.
 
John Cena is like WWE's ratings and recent video games: it's so bad that it's legendary. Fans still keep comparing No Mercy to today's games, now, what's wrong with this picture?

honestly, 2K14 was better than No Mercy imo actually any game post SD JBI was better than no mercy because from no mercy to just bring it they really didn't have fluid entrances, and later on we didn't have all the create modes we have now.

 
Are we basing the debate on purely creation features or gameplay because if I wanted to choose between one or the other then I'd personally choose the one that had gameplay.

i don't know man. i felt 2k14's gameplay aside from the crazy reversal rates was solid all around and 2k15 expanded on gameplay elements but lacked creatiojn and freedom.  and while i do agree with it, Career mode was overhyped by 2k and the community and it was a major fail lol. Some were wishing the career ladder mode from SVR09-10 had made it in instead of that mess they called a career mode last year. so yeah i'm 50/50 to be honest lol

 
This is a mixed bag of total epic failures XD
 
Why can't a developer make an AWESOME video game and expound on it year after year without having to sacrifice so much? It doesn't make sense unless they're greedier than I once thought. Keep making games that lack fundamental features and then add them into the game years later I.E. moves, creation suites, attires, entrances, music, etc. and then group these categories into DLC so that people will pay for it. I still remember when you had to unlock everything in Season mode or whatever you would call it now.....story mode? Career Mode? I can't even call it 30 Years of WrestleMania because then it would feel like we're reliving WWE 24/7 A.K.A. WWE Network Rewind on Demand or what I'd refer to as....repeat, recycle and reuse into the same formula! Brilliant!

Well i know that with THQ it was cause the Company heads didn't care about their games at all.  As soon as they started making that Udraw tablet in 2011 that was all they cared about lol.  As far as the story modes yeah i mean i liked AE Mode (aside from the 2 count problem) and 30 yowm and even the showcases but since i normally only do that once and then go to universe i figured universe and career should be where they should put 75% of their effort, with another 15% going towards fixing legacy code and another 20% going towards the creation suite. I think they are actually starting to realize that doing all those modes is a bit redundant. well you can't fault 2k for 30 years mode or AE mode since those modes were done before 2k took over (30 years mode) but they tried to take the idea of 30 years of mania and implement it with the showcase plan as i said to dazman on another thread where i said there wouldn't be another showcase because they were testing that out for last year only and alot of people were dissatisfied mainly because of the showcase season pass shenanigans.  
 
So yeah like i said i spend 90% of my time in universe. maybe that'll be divided with the creation suite and my career this year. who knows LOL.

 
What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...

Let me be crystal clear with you all that I'm not bashing Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.

WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.

http://www.metacriti...xbox-360/wwe-12

WWE 2K15 reviews on average received a total score of 50/100 based on five critics.

http://www.metacriti...ox-360/wwe-2k15

**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.

Edited by RKHT8709, 14 September 2015 - 09:03 AM.


#28
OFFLINE   Hardkore jai

Hardkore jai

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What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...

Let me be crystal clear with you all that I'm not bashing Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.

WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.

http://www.metacriti...xbox-360/wwe-12

WWE 2K15 reviews on average received a total score of 50/100 based on five critics.

http://www.metacriti...ox-360/wwe-2k15

**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.

 

LOL i don't know bro. i know before thq went bankrupt Matt Black AKA Rawfshowtime told me (around mid 2012) that THQ was trying to push that Udraw so much that they put all their funding into it. It bombed. but the thing is if they had marketed it to work with WWEGames they could have really gotten some serious revenue since so many cawers prefer using a tablet or photoshop etc to draw their designs (speaking of past last gen games of course lol)  And the fact the tablet was made for ps3 and x360 as a standalone device, all they really had to do was put the code into the games to allow it to detect it in-game. THQ not doing that probably was the thing that made their stocks plummet. Marcus mentioned it a few times as well that THQ refused to devote more funding towards the WWEGames franchise. He said they really could have had so many of those legacy issues corrected and that in actuality, SVR11 should have been what WWE12 started out as. but SVR11 was so unpolished. So yeah THQ made alot of mistakes. i think the reason i've always been defensive was not the company per se but the people that were around for the WWEGames franchise, mainly, Cory Ledesma, Marcus Stephens, Aaron Kaufman (AKA Tank) and Bryan Williams. All of them were great people. 

Did i ever tell you what happened when WWE12 came out? this is actually quite hilarious too.

 

I had joined twitter like i think right around Money in the Bank 2011 time, and i think that might have been their 3rd or 4th Raw Tweetup. I won, I got followed by the WWEGames Twitter, and Marcus immediately after i won. I won WWE All-stars for 360. The thing is though, June went by, July, August and September came. I still hadn't received All-Stars. So i DM'd Marcus and told him i never received it. He said he'd look into it, ocober came and pretty much went by i didn't hear from him probably cause he was doing so much PR for WWE12 at the time. so i contacted Tank. He gave me his business E-Mail, we corresponded back and forth, he apologized, told me that because of the high demand of WWE12  Prep that they might have forgotten about my tweetup prize so he sent me: WWE All-Stars, WWE12, A WWE12 T-Shirt that I still have lol the WWE12 Strategy Guide, and the Best of Raw and Smackdown 2011 and an Edge DVD sets. That right there let me know that within the corrupt company there laid pretty decent people. Ever since then i've defended all four of those guys.  Cory was great at his job. he may have had to dance around the truth at times but alot of that had to do with the Higherups telling him that. Marcus had the idea to have the Make Good DLC for WWE12. THQ originally said no but he pretty much persuaded them. Tank was a great Co-Community Manager, only problem i had with tank was that he just didn't like wrestling and shouldn't have been there but from a business and professional standpoint he was great.  And lastly Bryan Williams is the best person as far as getting Mo-Cap done. and now that he's working with yukes that can only work great in our favor since both Cory and marcus have said that the Japanese Developers over there easily lose stuff in translation.

So yeah now you understand why i've always been so pro with WWEGames (Not THQ but the WWEGames Team. ) but in conclusion all i've ever really cared about is having a real decent game lol

 

and yeah i know that actually SVR08 was rated higher than 2K15. I know that IGN only gave it a low score because of what they did to their IGN First segments. that's why there wasn't an IGN First for WWE2K16 this year. 2K pretty much shredded that relationship. 

I think it was a mixed bag with 2k15. cause you had half that liked the simulation only style and half that just want arcade/sim hybrid like how 2k14 was for instance. Now i can't speak for 360 cause i didn't get it on there. after they said custom music was gone i was like i'm not paying for basically the same limitation twice lol. So yeah We'll see how it takes going forward. and i don't think that Andy would think you were bashing his post at all. I mean you are an administrator for a reason which means 1. he trusts you and 2. he has respect for you and so do i. I'm just getting my forums set up so i know what it's like having to entrust people. but yeah your post was direct to the point and made alot of sense.

 

I know this was a long post i apologize but I wanted to really get out there the reason why i had always been so defensive of the WWEGames section of THQ since you guys have known me lol



#29
OFFLINE   RKHT8709

RKHT8709

    Stephanos Oro Sonne Ramsteen

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What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...

Let me be crystal clear with you all that I'm not bashing Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.

WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.

http://www.metacriti...xbox-360/wwe-12

WWE 2K15 reviews on average received a total score of 50/100 based on five critics.

http://www.metacriti...ox-360/wwe-2k15

**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.

 

LOL i don't know bro. i know before thq went bankrupt Matt Black AKA Rawfshowtime told me (around mid 2012) that THQ was trying to push that Udraw so much that they put all their funding into it. It bombed. but the thing is if they had marketed it to work with WWEGames they could have really gotten some serious revenue since so many cawers prefer using a tablet or photoshop etc to draw their designs (speaking of past last gen games of course lol)  And the fact the tablet was made for ps3 and x360 as a standalone device, all they really had to do was put the code into the games to allow it to detect it in-game. THQ not doing that probably was the thing that made their stocks plummet. Marcus mentioned it a few times as well that THQ refused to devote more funding towards the WWEGames franchise. He said they really could have had so many of those legacy issues corrected and that in actuality, SVR11 should have been what WWE12 started out as. but SVR11 was so unpolished. So yeah THQ made alot of mistakes. i think the reason i've always been defensive was not the company per se but the people that were around for the WWEGames franchise, mainly, Cory Ledesma, Marcus Stephens, Aaron Kaufman (AKA Tank) and Bryan Williams. All of them were great people. 

Did i ever tell you what happened when WWE12 came out? this is actually quite hilarious too.

 

I had joined twitter like i think right around Money in the Bank 2011 time, and i think that might have been their 3rd or 4th Raw Tweetup. I won, I got followed by the WWEGames Twitter, and Marcus immediately after i won. I won WWE All-stars for 360. The thing is though, June went by, July, August and September came. I still hadn't received All-Stars. So i DM'd Marcus and told him i never received it. He said he'd look into it, ocober came and pretty much went by i didn't hear from him probably cause he was doing so much PR for WWE12 at the time. so i contacted Tank. He gave me his business E-Mail, we corresponded back and forth, he apologized, told me that because of the high demand of WWE12  Prep that they might have forgotten about my tweetup prize so he sent me: WWE All-Stars, WWE12, A WWE12 T-Shirt that I still have lol the WWE12 Strategy Guide, and the Best of Raw and Smackdown 2011 and an Edge DVD sets. That right there let me know that within the corrupt company there laid pretty decent people. Ever since then i've defended all four of those guys.  Cory was great at his job. he may have had to dance around the truth at times but alot of that had to do with the Higherups telling him that. Marcus had the idea to have the Make Good DLC for WWE12. THQ originally said no but he pretty much persuaded them. Tank was a great Co-Community Manager, only problem i had with tank was that he just didn't like wrestling and shouldn't have been there but from a business and professional standpoint he was great.  And lastly Bryan Williams is the best person as far as getting Mo-Cap done. and now that he's working with yukes that can only work great in our favor since both Cory and marcus have said that the Japanese Developers over there easily lose stuff in translation.

So yeah now you understand why i've always been so pro with WWEGames (Not THQ but the WWEGames Team. ) but in conclusion all i've ever really cared about is having a real decent game lol

 

and yeah i know that actually SVR08 was rated higher than 2K15. I know that IGN only gave it a low score because of what they did to their IGN First segments. that's why there wasn't an IGN First for WWE2K16 this year. 2K pretty much shredded that relationship. 

I think it was a mixed bag with 2k15. cause you had half that liked the simulation only style and half that just want arcade/sim hybrid like how 2k14 was for instance. Now i can't speak for 360 cause i didn't get it on there. after they said custom music was gone i was like i'm not paying for basically the same limitation twice lol. So yeah We'll see how it takes going forward. and i don't think that Andy would think you were bashing his post at all. I mean you are an administrator for a reason which means 1. he trusts you and 2. he has respect for you and so do i. I'm just getting my forums set up so i know what it's like having to entrust people. but yeah your post was direct to the point and made alot of sense.

 

I know this was a long post i apologize but I wanted to really get out there the reason why i had always been so defensive of the WWEGames section of THQ since you guys have known me lol

 

 

Thanks for telling me about your connections with the team and about the excellent customer service they gave you in return. That clears up a lot of things!

 

Your post here has shown me one thing: quality assurance testers aren't guaranteed for any video game. What follows next is the product of their actions. I really think that gamers (in MANY ways understand what makes the game perform better than the developers themselves) and people like Andy Badwool, Nic Virtue, and none other than RKHT8709 can really break apart the issues and find creative solutions to bringing back a lot of fans casual and hardcore alike. I'm certain that these people have what it takes to make an unbelievable and outstanding professional wrestling video game function better than any other game before it. In terms of professional wrestling games, I have no doubt in my mind that those people can create something that truly destroys the competition in every way possible. That's not an understatement either; we really have a passion for this and it's shown in our content for several years straight.

 

I appreciate the compliments but I'm modest in my status here on this site/forum. I'm grateful for everything that I have and much more. I love this site/forum because of the wonderful people inside it.



#30
OFFLINE   Hardkore jai

Hardkore jai

    The Renegade Vigilante

  • Member
  • 3,149 posts

 

 

 

 
What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...

Let me be crystal clear with you all that I'm not bashing Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.

WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.

http://www.metacriti...xbox-360/wwe-12

WWE 2K15 reviews on average received a total score of 50/100 based on five critics.

http://www.metacriti...ox-360/wwe-2k15

**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.

 

LOL i don't know bro. i know before thq went bankrupt Matt Black AKA Rawfshowtime told me (around mid 2012) that THQ was trying to push that Udraw so much that they put all their funding into it. It bombed. but the thing is if they had marketed it to work with WWEGames they could have really gotten some serious revenue since so many cawers prefer using a tablet or photoshop etc to draw their designs (speaking of past last gen games of course lol)  And the fact the tablet was made for ps3 and x360 as a standalone device, all they really had to do was put the code into the games to allow it to detect it in-game. THQ not doing that probably was the thing that made their stocks plummet. Marcus mentioned it a few times as well that THQ refused to devote more funding towards the WWEGames franchise. He said they really could have had so many of those legacy issues corrected and that in actuality, SVR11 should have been what WWE12 started out as. but SVR11 was so unpolished. So yeah THQ made alot of mistakes. i think the reason i've always been defensive was not the company per se but the people that were around for the WWEGames franchise, mainly, Cory Ledesma, Marcus Stephens, Aaron Kaufman (AKA Tank) and Bryan Williams. All of them were great people. 

Did i ever tell you what happened when WWE12 came out? this is actually quite hilarious too.

 

I had joined twitter like i think right around Money in the Bank 2011 time, and i think that might have been their 3rd or 4th Raw Tweetup. I won, I got followed by the WWEGames Twitter, and Marcus immediately after i won. I won WWE All-stars for 360. The thing is though, June went by, July, August and September came. I still hadn't received All-Stars. So i DM'd Marcus and told him i never received it. He said he'd look into it, ocober came and pretty much went by i didn't hear from him probably cause he was doing so much PR for WWE12 at the time. so i contacted Tank. He gave me his business E-Mail, we corresponded back and forth, he apologized, told me that because of the high demand of WWE12  Prep that they might have forgotten about my tweetup prize so he sent me: WWE All-Stars, WWE12, A WWE12 T-Shirt that I still have lol the WWE12 Strategy Guide, and the Best of Raw and Smackdown 2011 and an Edge DVD sets. That right there let me know that within the corrupt company there laid pretty decent people. Ever since then i've defended all four of those guys.  Cory was great at his job. he may have had to dance around the truth at times but alot of that had to do with the Higherups telling him that. Marcus had the idea to have the Make Good DLC for WWE12. THQ originally said no but he pretty much persuaded them. Tank was a great Co-Community Manager, only problem i had with tank was that he just didn't like wrestling and shouldn't have been there but from a business and professional standpoint he was great.  And lastly Bryan Williams is the best person as far as getting Mo-Cap done. and now that he's working with yukes that can only work great in our favor since both Cory and marcus have said that the Japanese Developers over there easily lose stuff in translation.

So yeah now you understand why i've always been so pro with WWEGames (Not THQ but the WWEGames Team. ) but in conclusion all i've ever really cared about is having a real decent game lol

 

and yeah i know that actually SVR08 was rated higher than 2K15. I know that IGN only gave it a low score because of what they did to their IGN First segments. that's why there wasn't an IGN First for WWE2K16 this year. 2K pretty much shredded that relationship. 

I think it was a mixed bag with 2k15. cause you had half that liked the simulation only style and half that just want arcade/sim hybrid like how 2k14 was for instance. Now i can't speak for 360 cause i didn't get it on there. after they said custom music was gone i was like i'm not paying for basically the same limitation twice lol. So yeah We'll see how it takes going forward. and i don't think that Andy would think you were bashing his post at all. I mean you are an administrator for a reason which means 1. he trusts you and 2. he has respect for you and so do i. I'm just getting my forums set up so i know what it's like having to entrust people. but yeah your post was direct to the point and made alot of sense.

 

I know this was a long post i apologize but I wanted to really get out there the reason why i had always been so defensive of the WWEGames section of THQ since you guys have known me lol

 

 

Thanks for telling me about your connections with the team and about the excellent customer service they gave you in return. That clears up a lot of things!

 

Your post here has shown me one thing: quality assurance testers aren't guaranteed for any video game. What follows next is the product of their actions. I really think that gamers (in MANY ways understand what makes the game perform better than the developers themselves) and people like Andy Badwool, Nic Virtue, and none other than RKHT8709 can really break apart the issues and find creative solutions to bringing back a lot of fans casual and hardcore alike. I'm certain that these people have what it takes to make an unbelievable and outstanding professional wrestling video game function better than any other game before it. In terms of professional wrestling games, I have no doubt in my mind that those people can create something that truly destroys the competition in every way possible. That's not an understatement either; we really have a passion for this and it's shown in our content for several years straight.

 

I appreciate the compliments but I'm modest in my status here on this site/forum. I'm grateful for everything that I have and much more. I love this site/forum because of the wonderful people inside it.

 

Yeah this community has great passion for this series. and my issues have always been universe stemming all the way back to WWE13 when they silently added in rivalry manager. I say silently cause it wasn't something you could edit it was just there. and that was what started the whole "rivals face each other every week including the PPV". Universe was great in WWE12 because you really didn't know what was gonna happen next. the problem with that game was that universe still had somewhat horrible booking. Right now i say the gameplay is the best it's been and just needs tweaks here and there like the Tag ai problem last year. So i'm really hopeful that this year is a real great game

 

Sorry i didn't respond sooner, have been dealing with a toothache since Monday (on my birthday of all days lol) but yeah i am so excited for this game. last time i was this excited was WWE12 lol


Edited by Jeff's Domain Opinion, 20 September 2015 - 12:19 PM.


#31
OFFLINE   RKHT8709

RKHT8709

    Stephanos Oro Sonne Ramsteen

  • Moderator
  • 10,904 posts
  • Gender: Male
  • Location: U.S.A

Awards:

Users Awards

 

 

 

 

 
What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...

Let me be crystal clear with you all that I'm not bashing Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.

WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.

http://www.metacriti...xbox-360/wwe-12

WWE 2K15 reviews on average received a total score of 50/100 based on five critics.

http://www.metacriti...ox-360/wwe-2k15

**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.

 

LOL i don't know bro. i know before thq went bankrupt Matt Black AKA Rawfshowtime told me (around mid 2012) that THQ was trying to push that Udraw so much that they put all their funding into it. It bombed. but the thing is if they had marketed it to work with WWEGames they could have really gotten some serious revenue since so many cawers prefer using a tablet or photoshop etc to draw their designs (speaking of past last gen games of course lol)  And the fact the tablet was made for ps3 and x360 as a standalone device, all they really had to do was put the code into the games to allow it to detect it in-game. THQ not doing that probably was the thing that made their stocks plummet. Marcus mentioned it a few times as well that THQ refused to devote more funding towards the WWEGames franchise. He said they really could have had so many of those legacy issues corrected and that in actuality, SVR11 should have been what WWE12 started out as. but SVR11 was so unpolished. So yeah THQ made alot of mistakes. i think the reason i've always been defensive was not the company per se but the people that were around for the WWEGames franchise, mainly, Cory Ledesma, Marcus Stephens, Aaron Kaufman (AKA Tank) and Bryan Williams. All of them were great people. 

Did i ever tell you what happened when WWE12 came out? this is actually quite hilarious too.

 

I had joined twitter like i think right around Money in the Bank 2011 time, and i think that might have been their 3rd or 4th Raw Tweetup. I won, I got followed by the WWEGames Twitter, and Marcus immediately after i won. I won WWE All-stars for 360. The thing is though, June went by, July, August and September came. I still hadn't received All-Stars. So i DM'd Marcus and told him i never received it. He said he'd look into it, ocober came and pretty much went by i didn't hear from him probably cause he was doing so much PR for WWE12 at the time. so i contacted Tank. He gave me his business E-Mail, we corresponded back and forth, he apologized, told me that because of the high demand of WWE12  Prep that they might have forgotten about my tweetup prize so he sent me: WWE All-Stars, WWE12, A WWE12 T-Shirt that I still have lol the WWE12 Strategy Guide, and the Best of Raw and Smackdown 2011 and an Edge DVD sets. That right there let me know that within the corrupt company there laid pretty decent people. Ever since then i've defended all four of those guys.  Cory was great at his job. he may have had to dance around the truth at times but alot of that had to do with the Higherups telling him that. Marcus had the idea to have the Make Good DLC for WWE12. THQ originally said no but he pretty much persuaded them. Tank was a great Co-Community Manager, only problem i had with tank was that he just didn't like wrestling and shouldn't have been there but from a business and professional standpoint he was great.  And lastly Bryan Williams is the best person as far as getting Mo-Cap done. and now that he's working with yukes that can only work great in our favor since both Cory and marcus have said that the Japanese Developers over there easily lose stuff in translation.

So yeah now you understand why i've always been so pro with WWEGames (Not THQ but the WWEGames Team. ) but in conclusion all i've ever really cared about is having a real decent game lol

 

and yeah i know that actually SVR08 was rated higher than 2K15. I know that IGN only gave it a low score because of what they did to their IGN First segments. that's why there wasn't an IGN First for WWE2K16 this year. 2K pretty much shredded that relationship. 

I think it was a mixed bag with 2k15. cause you had half that liked the simulation only style and half that just want arcade/sim hybrid like how 2k14 was for instance. Now i can't speak for 360 cause i didn't get it on there. after they said custom music was gone i was like i'm not paying for basically the same limitation twice lol. So yeah We'll see how it takes going forward. and i don't think that Andy would think you were bashing his post at all. I mean you are an administrator for a reason which means 1. he trusts you and 2. he has respect for you and so do i. I'm just getting my forums set up so i know what it's like having to entrust people. but yeah your post was direct to the point and made alot of sense.

 

I know this was a long post i apologize but I wanted to really get out there the reason why i had always been so defensive of the WWEGames section of THQ since you guys have known me lol

 

 

Thanks for telling me about your connections with the team and about the excellent customer service they gave you in return. That clears up a lot of things!

 

Your post here has shown me one thing: quality assurance testers aren't guaranteed for any video game. What follows next is the product of their actions. I really think that gamers (in MANY ways understand what makes the game perform better than the developers themselves) and people like Andy Badwool, Nic Virtue, and none other than RKHT8709 can really break apart the issues and find creative solutions to bringing back a lot of fans casual and hardcore alike. I'm certain that these people have what it takes to make an unbelievable and outstanding professional wrestling video game function better than any other game before it. In terms of professional wrestling games, I have no doubt in my mind that those people can create something that truly destroys the competition in every way possible. That's not an understatement either; we really have a passion for this and it's shown in our content for several years straight.

 

I appreciate the compliments but I'm modest in my status here on this site/forum. I'm grateful for everything that I have and much more. I love this site/forum because of the wonderful people inside it.

 

Yeah this community has great passion for this series. and my issues have always been universe stemming all the way back to WWE13 when they silently added in rivalry manager. I say silently cause it wasn't something you could edit it was just there. and that was what started the whole "rivals face each other every week including the PPV". Universe was great in WWE12 because you really didn't know what was gonna happen next. the problem with that game was that universe still had somewhat horrible booking. Right now i say the gameplay is the best it's been and just needs tweaks here and there like the Tag ai problem last year. So i'm really hopeful that this year is a real great game

 

Sorry i didn't respond sooner, have been dealing with a toothache since Monday (on my birthday of all days lol) but yeah i am so excited for this game. last time i was this excited was WWE12 lol

 

 

Maybe it's time you joined that list too! If there's been anyone that's been vocal about several key problems then I'll say that you've been a missing part of that equation that'll help remedy this serious issue. You've come up with so many useful footnotes in this discussion alone and it wouldn't be fair to overlook everything you've said so far. If there's anything else you feel/think should be revamped then please say so because you've come up with many great points such as the problems occurring at the top which lead to 'snowball effects' in the product itself. If people can come together to discuss these things and understand what's really the core of all of these massive issues then we'd be in a much better state. I would love to see how this can help morph the upcoming series in general because we've all got something to add to this!

 

Don't worry about not responding sooner because I've had a rough week on a personal and professional level. That last time you were excited for a video game reminds of the time I traded in all of my professional wrestling games for SVR '11 and let me tell you....I had the biggest disappointment I've ever seen in the series and that's saying something when I'll played them all from Smackdown! to WWE '12. Due to what happened; I've been at the forefront of several discussions revolving this matter with people on this very site/forum. I plan on staying here for a long time. If things go better than planned then I'd like to brainstorm with the developers themselves so we can really make a mark that'll bring back our fan base that we're so sorely lacking right now.



#32
OFFLINE   Hardkore jai

Hardkore jai

    The Renegade Vigilante

  • Member
  • 3,149 posts

 

 

 

 

 

 
What is the obsession behind the Udraw tablet? This has to be the funniest running joke of all time because if THQ really put all that effort into making this their number one priority then we really don't need a company that's going to pull out of their responsibilities to make the best games possible and opt to focus on something so incredible like a....................Udraw tablet. Okay. How nice of them to skip town when the sh*t hits the fan and let us deal with their mistakes and bad decision making. I was devastated after SVR 11 and the last of the gaming from that series that I've played was WWE '12 so that rounds up the amount of time I've had with it. I've played every game from the beginning up until this point so I'm really glad that I haven't wasted my time and money on what would have been more regretful decision making on my part. If there's any indication that these games really aren't making the impact that they should be then compare ratings from years before and pair them up side-by-side and you'll see that even at best---nothing changes regarding overall number or letter grades---spectacular! You'll see that most ratings don't budge when compared directly to each other and that's the problem I've seen so many times.....where's the drastic contrasts when you gather up all the technological advances especially when you look upon next generation and last generation? It's pitiful when you notice the range of these scores throughout the years haven't really changed in their overall ratings. The BIGGEST PROBLEM in regards to professional wrestling games is that the engine itself A.K.A. the mechanics A.K.A. gameplay doesn't make waves when you think about the stagnant process of reviewing what hasn't changed and accepting it for what it is. I've read about these problems years ago and I'm ashamed to be a professional wrestling gaming fan when the games themselves reflect a growing problem in this industry that fans don't want to see a lot of times. The pressure to make games once a year doesn't yield the results of a beautifully crafted video game because the time, money, and effort can't resolve most of the frequently plagued issues that have been abundantly clear from day one and "fall through the cracks" unto the next iteration. What a load of sh*t to be very honest with you...

Let me be crystal clear with you all that I'm not bashing Andy Badwool's opinion about this topic or anyone else that loves this game. He's a very smart guy that really studies every aspect of his craft and all I'm doing is expressing that as a total package....WWE 2K15 can be much better if not for so many omissions and flaws outside the obvious. There's even a topic that details all the user complaints from one of the previous games and that's a LONG list of problems! I think he even made that topic too! But these are my statements and opinions alone and I'm being very straight forward with you all. Aside from the improvements made, I'm looking at the entire game itself and giving you my outlook on it. I'm not here to please everyone.

WWE '12 reviews on average received a total score of 71/100 based on fifty-two critics.

http://www.metacriti...xbox-360/wwe-12

WWE 2K15 reviews on average received a total score of 50/100 based on five critics.

http://www.metacriti...ox-360/wwe-2k15

**Both reviews are in regards to Xbox 360 and now that should be enough to tell you the story.

 

LOL i don't know bro. i know before thq went bankrupt Matt Black AKA Rawfshowtime told me (around mid 2012) that THQ was trying to push that Udraw so much that they put all their funding into it. It bombed. but the thing is if they had marketed it to work with WWEGames they could have really gotten some serious revenue since so many cawers prefer using a tablet or photoshop etc to draw their designs (speaking of past last gen games of course lol)  And the fact the tablet was made for ps3 and x360 as a standalone device, all they really had to do was put the code into the games to allow it to detect it in-game. THQ not doing that probably was the thing that made their stocks plummet. Marcus mentioned it a few times as well that THQ refused to devote more funding towards the WWEGames franchise. He said they really could have had so many of those legacy issues corrected and that in actuality, SVR11 should have been what WWE12 started out as. but SVR11 was so unpolished. So yeah THQ made alot of mistakes. i think the reason i've always been defensive was not the company per se but the people that were around for the WWEGames franchise, mainly, Cory Ledesma, Marcus Stephens, Aaron Kaufman (AKA Tank) and Bryan Williams. All of them were great people. 

Did i ever tell you what happened when WWE12 came out? this is actually quite hilarious too.

 

I had joined twitter like i think right around Money in the Bank 2011 time, and i think that might have been their 3rd or 4th Raw Tweetup. I won, I got followed by the WWEGames Twitter, and Marcus immediately after i won. I won WWE All-stars for 360. The thing is though, June went by, July, August and September came. I still hadn't received All-Stars. So i DM'd Marcus and told him i never received it. He said he'd look into it, ocober came and pretty much went by i didn't hear from him probably cause he was doing so much PR for WWE12 at the time. so i contacted Tank. He gave me his business E-Mail, we corresponded back and forth, he apologized, told me that because of the high demand of WWE12  Prep that they might have forgotten about my tweetup prize so he sent me: WWE All-Stars, WWE12, A WWE12 T-Shirt that I still have lol the WWE12 Strategy Guide, and the Best of Raw and Smackdown 2011 and an Edge DVD sets. That right there let me know that within the corrupt company there laid pretty decent people. Ever since then i've defended all four of those guys.  Cory was great at his job. he may have had to dance around the truth at times but alot of that had to do with the Higherups telling him that. Marcus had the idea to have the Make Good DLC for WWE12. THQ originally said no but he pretty much persuaded them. Tank was a great Co-Community Manager, only problem i had with tank was that he just didn't like wrestling and shouldn't have been there but from a business and professional standpoint he was great.  And lastly Bryan Williams is the best person as far as getting Mo-Cap done. and now that he's working with yukes that can only work great in our favor since both Cory and marcus have said that the Japanese Developers over there easily lose stuff in translation.

So yeah now you understand why i've always been so pro with WWEGames (Not THQ but the WWEGames Team. ) but in conclusion all i've ever really cared about is having a real decent game lol

 

and yeah i know that actually SVR08 was rated higher than 2K15. I know that IGN only gave it a low score because of what they did to their IGN First segments. that's why there wasn't an IGN First for WWE2K16 this year. 2K pretty much shredded that relationship. 

I think it was a mixed bag with 2k15. cause you had half that liked the simulation only style and half that just want arcade/sim hybrid like how 2k14 was for instance. Now i can't speak for 360 cause i didn't get it on there. after they said custom music was gone i was like i'm not paying for basically the same limitation twice lol. So yeah We'll see how it takes going forward. and i don't think that Andy would think you were bashing his post at all. I mean you are an administrator for a reason which means 1. he trusts you and 2. he has respect for you and so do i. I'm just getting my forums set up so i know what it's like having to entrust people. but yeah your post was direct to the point and made alot of sense.

 

I know this was a long post i apologize but I wanted to really get out there the reason why i had always been so defensive of the WWEGames section of THQ since you guys have known me lol

 

 

Thanks for telling me about your connections with the team and about the excellent customer service they gave you in return. That clears up a lot of things!

 

Your post here has shown me one thing: quality assurance testers aren't guaranteed for any video game. What follows next is the product of their actions. I really think that gamers (in MANY ways understand what makes the game perform better than the developers themselves) and people like Andy Badwool, Nic Virtue, and none other than RKHT8709 can really break apart the issues and find creative solutions to bringing back a lot of fans casual and hardcore alike. I'm certain that these people have what it takes to make an unbelievable and outstanding professional wrestling video game function better than any other game before it. In terms of professional wrestling games, I have no doubt in my mind that those people can create something that truly destroys the competition in every way possible. That's not an understatement either; we really have a passion for this and it's shown in our content for several years straight.

 

I appreciate the compliments but I'm modest in my status here on this site/forum. I'm grateful for everything that I have and much more. I love this site/forum because of the wonderful people inside it.

 

Yeah this community has great passion for this series. and my issues have always been universe stemming all the way back to WWE13 when they silently added in rivalry manager. I say silently cause it wasn't something you could edit it was just there. and that was what started the whole "rivals face each other every week including the PPV". Universe was great in WWE12 because you really didn't know what was gonna happen next. the problem with that game was that universe still had somewhat horrible booking. Right now i say the gameplay is the best it's been and just needs tweaks here and there like the Tag ai problem last year. So i'm really hopeful that this year is a real great game

 

Sorry i didn't respond sooner, have been dealing with a toothache since Monday (on my birthday of all days lol) but yeah i am so excited for this game. last time i was this excited was WWE12 lol

 

 

Maybe it's time you joined that list too! If there's been anyone that's been vocal about several key problems then I'll say that you've been a missing part of that equation that'll help remedy this serious issue. You've come up with so many useful footnotes in this discussion alone and it wouldn't be fair to overlook everything you've said so far. If there's anything else you feel/think should be revamped then please say so because you've come up with many great points such as the problems occurring at the top which lead to 'snowball effects' in the product itself. If people can come together to discuss these things and understand what's really the core of all of these massive issues then we'd be in a much better state. I would love to see how this can help morph the upcoming series in general because we've all got something to add to this!

 

Don't worry about not responding sooner because I've had a rough week on a personal and professional level. That last time you were excited for a video game reminds of the time I traded in all of my professional wrestling games for SVR '11 and let me tell you....I had the biggest disappointment I've ever seen in the series and that's saying something when I'll played them all from Smackdown! to WWE '12. Due to what happened; I've been at the forefront of several discussions revolving this matter with people on this very site/forum. I plan on staying here for a long time. If things go better than planned then I'd like to brainstorm with the developers themselves so we can really make a mark that'll bring back our fan base that we're so sorely lacking right now.

 

yeah i had a huge suggestion blog that i submitted to 2k right before 2k15 released (like september of that year) and it had some realy great ideas. i guess it's time for me to start doing that again lol. but yeah SVR11 i heard was the most unpolished game plus as you know we had that huge mass move removal issue that really limited the game. 1 running strike and grapple, etc. so yeah i wold have been disappointed too.



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OFFLINE   RKHT8709

RKHT8709

    Stephanos Oro Sonne Ramsteen

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I think you're overdue to repost your ideas because this could be what's really needed right now! "That huge suggestion blog" is a reminder that we're still fans at heart and we can't do it by ourselves!






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