The Arguments FOR and AGAINST Microtransactions in SHADOW OF WAR
https://www.youtube....h?v=ao0WYpFsqc8
Published on August 8, 2017
Credits: Pretty Good Gaming
The Microtransaction Argument Addresses the Good, Bad, and the Ugly
#1
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Posted 09 August 2017 - 01:49 AM
#2
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Posted 24 August 2017 - 10:44 PM
Eh, microtransactions are only bad if you, the gamer, let them be by choosing, that's right, choosing, to actually spend the money on them.
Games can be enjoyed without them, they are not required or forced, unless you force them upon yourself cause you feel the need to not enjoy a game with what's provided, content wise sans Mt's and if so.....hey, that's all you, not the dev or anyone else.
Sidenote: I really don't like that Pretty Good Gaming channel, I've seen quite a bit of their vids and they seem jaded and narrow minded/one sided in some ways.
#3
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Posted 10 October 2017 - 11:03 PM
MT are only good if they're cosmetic and don't effect the game at all.
#4
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Posted 28 October 2017 - 12:00 PM
Micro transactions are ruining games for me. For instance I play a game called Hearthstone, when a new expansion comes out
its roughly 133 cards. I could spend $100 on packs and only obtain 100 of those cards because I would open repeats and
only 2-3 Legendary cards in the set because of their pack algorithm. Lets face it, designing cards is not hard when you
source your material off World of Warcraft. But they have millions of players so you are telling me you can't just sell the
expansion as a whole and buying it gives you all the cards instead? Nope. Everything is about money. You can spend
thousands of dollars and still not have everything. That doesn't make sense to me. These supply chests in games are
extremely toxic but thats our gaming industry now. Take our money.
#5
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Posted 24 May 2018 - 01:55 PM
Eh, microtransactions are only bad if you, the gamer, let them be by choosing, that's right, choosing, to actually spend the money on them.
Games can be enjoyed without them, they are not required or forced, unless you force them upon yourself cause you feel the need to not enjoy a game with what's provided, content wise sans Mt's and if so.....hey, that's all you, not the dev or anyone else.
Sidenote: I really don't like that Pretty Good Gaming channel, I've seen quite a bit of their vids and they seem jaded and narrow minded/one sided in some ways.
I could be wrong but I've heard that microtransactions were first introduced in mobile gaming and it began with added skins for your character and small additions. It grew exponentially to other platforms and it's used to lure more gamers. The problem is big enough that some developers won't add them into their game because it actually hurts their community in the long run.
MT are only good if they're cosmetic and don't effect the game at all.
I can't even tell you how many games today face this issue. At least there's the option to buy it but as long as it's not required as it is in certain games. Who would want to buy DLC to get the ending for a video game? Answer: Dead Rising 4. Or how about releasing a video game too early just to later release DLCs to fill in major plot holes and/or add character arch. Answer: Final Fantasy XV. How about a game that's free and has microtransactions that don't affect the gameplay at all? Answer: Team Fortress 2.
If it's done right; we can see positive difference. I can't tell people how to spend their money obviously but if we're going to go that route then we should be more aware of how we're directly influencing it to become a bigger problem later on.
Micro transactions are ruining games for me. For instance I play a game called Hearthstone, when a new expansion comes out
its roughly 133 cards. I could spend $100 on packs and only obtain 100 of those cards because I would open repeats and
only 2-3 Legendary cards in the set because of their pack algorithm. Lets face it, designing cards is not hard when you
source your material off World of Warcraft. But they have millions of players so you are telling me you can't just sell the
expansion as a whole and buying it gives you all the cards instead? Nope. Everything is about money. You can spend
thousands of dollars and still not have everything. That doesn't make sense to me. These supply chests in games are
extremely toxic but thats our gaming industry now. Take our money.
I do the best I can to stay away from card playing games. It's like gambling because once you're addicted it's very difficult to stop. The deck is stacked against you (no pun intended here) as more decks are added all the time and it makes the player feel as though your collection isn't ever satisfied. I've learned with the first generation of Pokémon. As years progressed, later versions came out and more cards were added and evolution(s) into stronger forms are tweaked in ways that don't always make sense. Pokémon types changed and/or were added into the mix and it becomes convoluted to me after a while as there's no limit. I witnessed professional gamblers on television and one guy lost over 260K and his face told the story. It will end in disaster if people keep putting forth the money into these things especially if there's a layer of competition with multiplayer games. It comes down to who's willing to play-to-win strategy.
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