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WWE 2K15 Current Gen IGN Review.



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#1
OFFLINE   Loves2Spoon

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https://www.youtube.com/watch?v=zNG5p-qfnQI

 

When Rocky Maivia made his WWE debut in 1996, he had the look and the talent, but he hadn't yet developed the star power that would make The Rock famous. WWE 2K15's debut on the PlayStation 4 and Xbox One has a similar mix: it looks and feels top-notch, but doesn't have the feature depth the series has previously delivered, making it feel like a step backward in a lot of important ways.


WWE 2K15's most notable improvements are apparent from the first bell. The frenetic pace thats characterized WWE on PlayStation 3 and Xbox 360 has been slowed considerably, and it's mostly for the best. Take the start-of-match chain-wrestling sequences. These exchanges won't decide the direction of the contest, but they can start the superior technician off with slightly more momentum. While its an option that can be turned off, the sequences are enjoyable and tactical enough that I never wanted to.

As the bouts progress, the slower combat is both a blessing and a curse. Punches and kicks feel like they hit harder, thanks to precise collision detection. More importantly, the slower speed makes strikes easier-to-counter, allowing you to effectively shut down annoying strike-spammers. The realistic stamina system isn't quite as beneficial. As matches hit their endgame, things slow down far too much. Weakened competitors will slowly rise from attacks, crawl to the ropes, and stagger across the ring, which can make the final moments of a match either exhilarating or exasperating. While I enjoyed feats like making a desperate push to tag in a fresh partner or slowly draping an arm to make a pin on an equally depleted opponent, there were many more instances where I ran out of gas far too early and became more of a bystander than competitor.

The new-gen exclusive MyCareer mode is that same sense of purgatory writ large. I spent well over 10 hours bringing my created superstar from NXT tryouts to WWE Pay-Per-View matches, and ultimately, to championship gold. Along the way, however, not much else really happened. I ran afoul of some factions, had a few one-on-one feuds, and occasionally had to endure difficult tests from authority figures, but I also had to endure an excruciating amount of filler. In between these major events, the vast majority of MyCareer is spent taking part in storyline-free tune-up bouts and dark matches. I would have gladly traded these fights and their utility in improving my character's stats for something a third as long that only included the unique story stuff.

Fortunately, The 2K Showcase mode won't waste nearly as much of your time. Its a mostly comprehensive look at two major feuds: the Triple H-Shawn Michaels rivalry that ran from 2002 to 2004, and the CM Punk-John Cena feud that kicked off the modern "Reality Era" in 2011. There's a handful of no-contest finishes and meaningless Smackdown main events that probably didn't need to be included though, and the complete lack of WrestleMania bouts like Punk vs Undertaker or Triple H vs Booker T is sad. Still, Showcase lands a little closer to the "every match matters" feel of last year's 30 Years of WrestleMania than the slew of forgettable recreations found in WWE '13's Attitude Era mode.

Old-school talent like Macho Man and Andre the Giant are under-represented, while even some modern stars from last year were also cut, like Zack Rider and Sin Cara. Most of those who made it in benefit from 2K's new-gen overhaul, and many, like Cesaro, Randy Orton, and Dean Ambrose look stunningly accurate. Those who haven't had new-gen attention stick out like sore thumbs, though. Stars like The Rock and CM Punk are only slightly improved (due to the real stars being unavailable for likeness capturing) and some Divas actually look less realistic than their last-gen counterparts. In better news, the creepy glitches that permeated WWE games on the 360 and PS3 have been drastically reduced, but you can still expect some instances of weapons flying out of the ring at mach speed or weirdly twisting limbs defying physiology.

Improvements have been made in the audio department as well. It's quite obvious that Jerry Lawler and Michael Cole recorded a lot of new commentary, and together to boot. In particular, the beginning of Showcase matches feature good back-and-forth chemistry, which was lacking in the past. There's also a good amount of new trivia added for every star, though a bit too much of it is Cole listing a wrestler's title wins or Lawler reading off moves. Be warned; a fair amount of dialogue from previous WWE installments is repeated, so you'll hear "he's putting his educated feet to good use" a few hundred times more this year.

Even more distressing than the shrunken roster are the creation options and match types that have been dropped between generations. Customized title belts and arenas are gone, which is a bummer, but there are two far bigger omissions: you can't create original stories, nor can you make an original female wrestler. The WWE Universe mode does have expanded story options that you can assign to rivalries, but they're rarely personalized to specific wrestlers, making them a poor alternative to community creations. Match types have also seen drastic reductions. Some gimmicky stuff like Inferno or I Quit matches won't be missed, but the loss of standard elimination matches and four-man Hell in a Cell hurts.

While both consoles can put a half-dozen wrestlers on screen (a slight disappointment since that was the same cap on last-gen) the biggest differences between new-gen consoles is that the Xbox One version allows six human players while PlayStation 4 only allows four. Beyond that, there are no performances differences, as both bring their best 1080p and 60 fps behavior to fights.

THE VERDICT
WWE 2K15 on PlayStation 4 and Xbox One doesn't quite meet the expectations set by previous entries in the series. While the wrestlers look amazing and the combat feels significantly better, MyCareer mode is an absolute slog and everything else has been done better in previous years. Between the narrower historical mode, the shuttered creation suites, and the dearth of combat options for bigger groups, WWE 2K15 has lost some of the tools that brought previous entries to the main event.


7.0
GOOD

WWE 2K15 looks better and hits harder on new-gen, but some key omissions keep it from reaching the main-event.

+Improved combat
+Mostly accurate visuals
+Sometimes-fun Showcases

-MyCareer Filler
-Missing wrestlers, modes


http://ign.com/artic...iew-ps4xbox-one


Edited by Noob Saibot, 20 November 2014 - 04:46 PM.


#2
OFFLINE   Tamer

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Im good with that review. I thought they would slaughter them like they did with 14.

#3
OFFLINE   Loves2Spoon

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Im good with that review. I thought they would slaughter them like they did with 14.


What would you rate it? Id rather hear a score from one of us.

#4
OFFLINE   KingSchizo

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What do they mean by MyCareer filler? I have the game downloaded but haven't played yet. Leaving work.

#5
OFFLINE   Dozer

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I was wondering why "MyCareer filler" is minus.. Oh, does it have same storylines and texts over and over again?

[OfftopicALittleBit]I was used to SmackDown 2! Always the same thing. Every other month, 1st or 2nd week, 7th match. One guy gets injured and you have to fight CAW superstar. Also in Season Mode, if you add Vince McMahon to the roster, he never loses. Unless you face him.[/OfftopicALittleBit]

#6
OFFLINE   Noob Saibot

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Really , really , really , really , really ... Saw this coming . When you cut half the product off the game is clear that this will happen !



#7
OFFLINE   KingSchizo

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Yeah but they noted something important. IMPROVED COMBAT. The gameplay is taking a step in the right direction. That's the core.

#8
OFFLINE   Loves2Spoon

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Yeah but they noted something important. IMPROVED COMBAT. The gameplay is taking a step in the right direction. That's the core.


Its what we always wanted. But this year we pay for it.

#9
OFFLINE   KingSchizo

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Yeah but they noted something important. IMPROVED COMBAT. The gameplay is taking a step in the right direction. That's the core.

Its what we always wanted. But this year we pay for it.
With the missing modes and creation features, I fully see your point. But just imagine if they bring all of those missing things back, with even more gameplay improvements, it'll all be worth it. Guess we'll see next year.

#10
OFFLINE   Tamer

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I'm good with that review. I thought they would slaughter them like they did with 14.

What would you rate it? Id rather hear a score from one of us.
7.9/8.0 honestly. I think gameplay goes a long way in the right direction, even if sacrifices are made.

#11
OFFLINE   TheBoy

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People were saying it got an 8.7 last night LOL. A 7 is more derserved.



#12
OFFLINE   KingSchizo

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I'm so pissed. I have to redownload the game. I went to my home screen and it just vanished....why?

#13
OFFLINE   TheBoy

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I'm so pissed. I have to redownload the game. I went to my home screen and it just vanished....why?

 

That should be 2K's slogan this year :P



#14
OFFLINE   Loves2Spoon

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Yeah but they noted something important. IMPROVED COMBAT. The gameplay is taking a step in the right direction. That's the core.

Its what we always wanted. But this year we pay for it.
With the missing modes and creation features, I fully see your point. But just imagine if they bring all of those missing things back, with even more gameplay improvements, it'll all be worth it. Guess we'll see next year.

Yeah next year will be the best game since SD! imo. If they keep what they got and add what they took out, I think everyone will be happy. And everyone is scanned, so adding their attires should be simple.

#15
OFFLINE   Noob Saibot

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It may be a step in the right direction for gameplay (haven't played), but it's more worthy to wait to next installments that include what was chopped , if it ever returns .



#16
OFFLINE   Tamer

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It may be a step in the right direction for gameplay (haven't played), but it's more worthy to wait to next installments that include what was chopped , if it ever returns .

Which it will.

#17
OFFLINE   KingSchizo

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Does anyone know how to unlock all yhr unlockables I don't see an option for it....

#18
OFFLINE   Kamikaze Silver

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The Gameplay is fine. 
I think the missing matches and Online stuff taking off (entraces,etc) made a look like a not complete game. if 2K Had like 2 Years to work the game i think it would be better. but WWE Contract does not agree. whit my Opinion xD Oh well.
I Will have fun doe.



#19
OFFLINE   KingSchizo

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And why are my custom logos noy showing up? -__-
Nevermind. Finally works.

#20
OFFLINE   TheEliteAssassin

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Really did not like the fact they took out modes for exibition and don't understand why ps4 can't have 6 players multiplayer offline

Edited by TheEliteAssassin, 19 November 2014 - 01:00 AM.






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