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WWE '13 Features Confirmed so far (from IGN Reveal article and more)



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#41
OFFLINE   Noob Saibot

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^That were huge ideas for gameplay .

#42
OFFLINE   Nic Virtue

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So they can bring them back like it was something new and people would get pumped lol .


Well....it has been 5 years. They could have brought back a basic hammer lock and I'd be happy. I missed that match....and the hammer lock....and all the other basic ass wrestling moves/holds that were wiped off the face of the earth. It's not in me to get excited for this franchise anymore. Kinda pointless.

#43
OFFLINE   Goldberg

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Just to let you guys know, selecting replacement moves for weight detection, and the pin system basing the difficult on the last move received instead of only relying on damage, were both my ideas that I suggested last year at Summerslam event.


So if the match start and i hit a strong move then the match is over?
(i know it sound dumb but you never know with THQ, lol)

#44
OFFLINE   Andy Badwool

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Just to let you guys know, selecting replacement moves for weight detection, and the pin system basing the difficult on the last move received instead of only relying on damage, were both my ideas that I suggested last year at Summerslam event.


So if the match start and i hit a strong move then the match is over?
(i know it sound dumb but you never know with THQ, lol)

No, it's both based on damage and move received.

Think about WrestleMania 25 where Triple H and Orton both hit their finisher at the start of the match. They both got a close 2 count, even if they were at the start of the match. Because they were finishers. On the other hand, if somebody has full damage and gets pinned off a chop, he's not going to stay down for the 3.

Or at least, this is how it should work on paper...

#45
OFFLINE   Wpr96

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Selecting replacement moves for weight detection ?

#46
OFFLINE   Andy Badwool

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Selecting replacement moves for weight detection ?

You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.

#47
OFFLINE   Goldberg

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^^

Finally, no more "Rey picks up Mark henry" type of actions.
Nice one.

#48
OFFLINE   Ramm Junge

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That sounds really awesome. Can't wait to see some alternative moves for that.

#49
OFFLINE   Wpr96

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Selecting replacement moves for weight detection ?

You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.


Oh ok . This is pretty cool then .

#50
OFFLINE   Kid Dynamite

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Did anybody notice how the tie now moves? I remember in previous games the tie was attached to the body of the superstar and it didn't move..
Here's an example:

Posted Image

#51
OFFLINE   Nic Virtue

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That would be Havok Cloth.

#52
OFFLINE   Adler12

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Did anybody notice how the tie now moves? I remember in previous games the tie was attached to the body of the superstar and it didn't move..
Here's an example:

Posted Image


I didn't, but that's pretty cool. It would have been annoying to play as Mankind with the tie attached to his body. Thanks for posting the photo :)

#53
OFFLINE   Wpr96

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Oh I didn't notice that . Good that that is in .

#54
OFFLINE   Ramm Junge

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That would be Havok Cloth.

So they start to upgrade the series with Havok? It will be cool if they will succes at the fusion, but I bet that THQ won't see the new glitches which will appear.

#55
OFFLINE   KingBooka

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Selecting replacement moves for weight detection ?

You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.


well then they need to designate movesets based on each model size. People online will change mysterio so he can lift bigger wrestlers or they will make big show a high flyer. We don't need any of that online lol

#56
OFFLINE   NotYourHeroHD

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Selecting replacement moves for weight detection ?

You will be able to choose a replacement (non-lifting) move in create-a-moveset for each situation. Then in the match, if you do the grapple that normally would be a lifting move against someone you can't lift, the replacement move that you selected will be executed instead. So you won't see people struggling (and failing) to lift people they can't lift, like in the past.


well then they need to designate movesets based on each model size. People online will change mysterio so he can lift bigger wrestlers or they will make big show a high flyer. We don't need any of that online lol

^This

#57
OFFLINE   sd10

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So When they mean moves on the announce table are back they mean you can get on top of the table right???

#58
OFFLINE   XxDaft7xX

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Can't wait

#59
OFFLINE   Ramm Junge

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So When they mean moves on the announce table are back they mean you can get on top of the table right???

I'm really hopping for that.

#60
OFFLINE   Alex

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Nice suggestions Andy, they are both brilliant additions, if THQ executes them properly :P



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