- Your own personal account with a unique username, which you can edit and accessorize with avatars, signatures, profile banners and an About Me page.
- Create topics and contribute freely to the forum by posting and participating in discussions and competitions.
- Be the first to be informed and to comment about the latest on wrestling and WWE Games and share your creations with the community.
- Get your own Private Messenger, manage your profile, and much much more!
Registration is FREE and only takes a moment to complete!Login to Account Create an Account
Posted 27 August 2012 - 08:26 PM
Even the most casual members of the WWE Games community knows that there was one issue with WWE ’12 that trumped them all: The reliability of Community Creations. We’ve heard you loud and clear and are hard at work trying to not only improve the WWE ’12 experience, but also ensure that there are no similar issues on the upcoming WWE ’13.
As part of our weekly server updates and down periods, we’ve recently made some very specific changes that are already paying dividends, with drastically higher connection rates and more community members than ever able to download user-generated content. For many users, one of the largest issues was that with such a wealth of content on the servers, it took far too long to sort through it all. After looking at reams of data, our team discovered that the vast majority of content on Community Creations had never once been downloaded or rated.
Instead of allowing all that unpopular, unused data and code to clog up our servers, we’ve started taking a more aggressive approach to culling extraneous content. We have always set the system to delete undownloaded UGC (much of it uploaded simply to receive an achievement), but from here on out, unpopular content will have a much shorter half-life.
This will help the Community Creations feature in WWE ’12 in two key ways. First, there will be less content for the servers to search through, which means faster, more reliable service over all. Second, as undownloaded, unpopular content will be removed at a faster rate, the content you find will, on average, be of much higher quality (or at least popularity) than what you experienced before.
We’re excited about this update, and anticipate seeing great benefit from this simple change, but that doesn’t mean we’re resting on our laurels. Our weekly down period early every Tuesday morning will continue as we continue making improvements and shoring things up for WWE ‘13’s October 30, 2012 release.
Whether you’re pleased with the changes in server performance, or of the opinion that more needs to be done, we hope that you’ll take part in one of our upcoming Server Performance Surveys. Thanks for your patience and support.
Posted 27 August 2012 - 08:37 PM
Posted 27 August 2012 - 08:45 PM
Posted 27 August 2012 - 08:46 PM
Posted 27 August 2012 - 08:48 PM
Posted 27 August 2012 - 09:00 PM
Posted 27 August 2012 - 09:06 PM
I believe they are doing these patches to WWE'12 to see the results and then put it in WWE'13. Don't forget that the WWE'12 servers got all messed up because THQ wasn't expecting the high levels of online traffic
Why aren't they working on WWE'13? Although, I'm glad they did that.
Posted 31 August 2012 - 08:30 AM
Posted 02 January 2013 - 08:43 PM
Well... ABOUT TIME they try to do something about the game. They should bring some improvements into wwe 13 aswell (if they work on wwe 12)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users