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WWE '13: REPORT A GLITCH / BUG / ISSUE


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#381
OFFLINE   Warbound

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Don't know if it's just me or if others have experienced the following, but here we go.

 

Created finishers are worthless. They don't do enough damage at all to allow a pinfall. I can hit my finisher after a wake=up taunt on a created finisher and get a 1 Count, but then do a clotheslin and get a win.

 

Has anyone else experienced this issue?

 

EDIT: Also, the AI is CONSTANTLY Tearing down the Announce table mid-match for no reason. And not just regular matches. I was playing a 6-man KO Only Battle Royal and I eliminated somebody and, before they left the arena, they dismantled the table.

 

And, when you're doing a 6-man Battle royal with targeting set to manual, you can target someone who was eliminated and do a diving move on them to the outside of the ring, effectively making yourself inaccessible to the rest of the competitors until such time as you decide to re-enter the ring.


Edited by Warbound, 20 January 2013 - 01:57 PM.


#382
OFFLINE   EvilMeansLive

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Well, first my Xbox is fixed and all so I know my xbox isn't broken and my game isn't scratched but it takes at least 10 minutes to check something and 10 to load. And I finished my moveset and entrance and I made a special ref attire for my caw (which will be published very very soon) and I did a special ref match and my moves didnt work but I didn't care, so I do a RR match and as soon as I come out revolution is my theme and my moveset is generic so I'm like WTF and so I go back thinking it was a minor glitch all my hours of perfecting my moveset was gone just blank which pissed me off a bit but I got over it. Another glitch was actual gameplay, I was doing AE mode and it was HHH and Shawn Michaels vs Undertaker and Mankind so I'm having a good match and then HHH just for some reason goes into hot tag and just as he is gonna tag Shawn his arm glitches and starts flying everywhere and then I did a match with Jeff Hardy vs Rob Van Dam in a ladder match and so again match was good and then RVD goes up to ladder to do 5 Star and as he is about to jump the ropes fly up and wrap around him but he is still moving and then he unwraps. Another I was doing 6-Man HITC (Special Ref) and so Jericho had Eddie in a liontamer and I accidentally hit the screw job button and I ring the bell and it shows the little cutscene and Eddie flips around and gets stuck like an chair. And like people said before I was doing KOTR tournament and it was Jericho vs Cena 04 and as soon as it started Dolph Zigglers theme started and I was confused like a mofo. I haven't used universe mode yet but if it glitches on me I will post what happens. Look out for Reaper in the caws section!

#383
OFFLINE   toriwaters117

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I dont if it`s my game or the ps3,My controls are wacked out,which means,instead of me moving to do a grapple.Im constantly runnning,It limits my moves,I cant even tag out properly.I run without even holding L2.So I constantly keep spamming the running grapples.I cant even do my second finsher or signatures,because the person is going to run if I press the directional buttons.



#384
OFFLINE   #TwistedHEEL

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Earlier,  I noticed that during  my triple threat TLC matches, the third man  always picks up the table and puts it down over and over again.



#385
OFFLINE   The 10th Doctor

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whenever I want to preview my created superstars entrance in CAE it always freezes.



#386
OFFLINE   NeighFox

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School Boy an Ai with Leverage Pin and when they reverse, reverse again into a backslide and in my experience it will not fail. Tested enough times on damaged and slightly damaged opponents to be proven right.

 

I hope THQ fixes the removal of entrance and moveset when you edit the attire of a CAW, this has happened to me enough times to whip my controller at the wall. Losing the moveset is fine with me, because now I save my moveset onto another CAW just incase, the entrance I am more worried about. Whether you write down your custom entrance's details it still takes quite a bit of time, and if you don't write them down, it will take longer then to make a moveset.

 

Another glitch I don't like is that the Ai never kickout at a two count, on my CAW that doesn't use Leverage Pin, if I hit a two count I know I'm going to win. I'd rather curse at my TV that the guy kicks out at two than know when I'm going to win. And if you do have a guy with Leverage Pin, if the guy kicks out at two you know he's reversing your pin.

 

EDIT: Proof the Ai kicks out at a two count and without reversing a leverage pin. It just isn't likely, this was a handicap two vs three tag team match.

http://www.youtube.com/watch?v=7fUglD6DG4Q&feature=player_embedded


Edited by NeighFox, 27 January 2013 - 07:06 PM.


#387
OFFLINE   ROH Danielson

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There seems to be a new "godmode" type of hackgoing around. I played an elimination tag match with a friend the other day agai st some random and a bot partner we game him--he took 30 minutes of beating from Lesnar and Vader without even entering yellow damage. Match finally had to end with a time limit draw because he couldn't be hurt. I don't recall the players name, but will post it it he's still on my recent players list.

Not sure if this belongs in the glitch/bug reporting section, but it definitely needs to be posted.

Edited by ROH Danielson, 04 February 2013 - 11:06 PM.


#388
OFFLINE   The 10th Doctor

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Gangrel Elbow and Running Senton glitches when you go the hit them sometimes the gangrel will just run back and forth and get stuck and I have to restart the match. I wish we could sue Ledsma and shitterson and yukes and get our money back.



#389
OFFLINE   rkodenis

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When i set someone up on a table ill jump from the top rope break the table and win the match while the A.I is floating in mid air

#390
OFFLINE   vinsterminster

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We need PATCHES NOW! Get THQ on the phone and let's email them too.

No we don't need to do that. That's counterproductive. Just report everything you guys find here. I will take care of informing the devs like last year.

 

SDH will report all the problems here, I know you will handle the rest as always, the post was meant to be an urgent message. :P I do agree that this list needs to be addressed by THQ, damn there are so many things to fix.

I am new here.  My son is having a problem with WWE13 connection errors during online multiplayer matches on PS3. He gets kicked out of the match and it says connection error or signal lost.  It doesn't happen on any other online game, not Call of Duty, etc.  I have had our internet connection checked repeatedly and even upgraded to a faster speed internet, 15MB/sec?  I don't know much about gaming, but he is only 12 and he cannot figure out this problem.  Any help will be deeply appreciated.  Thanks! Frustrated mom!



#391
OFFLINE   Andy Badwool

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I am new here.  My son is having a problem with WWE13 connection errors during online multiplayer matches on PS3. He gets kicked out of the match and it says connection error or signal lost.  It doesn't happen on any other online game, not Call of Duty, etc.  I have had our internet connection checked repeatedly and even upgraded to a faster speed internet, 15MB/sec?  I don't know much about gaming, but he is only 12 and he cannot figure out this problem.  Any help will be deeply appreciated.  Thanks! Frustrated mom!

Welcome.

It's not your internet connection, it's... the game. Online Servers for WWE Games have always been sketchy for the past few years, so connection errors are usual. And now with the company (THQ) that publishes them even going bankrupt, the situation is only bound to get worse for this year's game unfortunately.

#392
OFFLINE   RKHT8709

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@vinsterminster: I'm really sorry that your son cannot enjoy the game as he does with other games online. This problem has become worse as years progressed. Hopefully, he can play online when there is a decent server available. Here are a few things that will help explain the issue better:
 
RKHT: A friend asked me if [THQ] tested for bugs before they released the game. Well in that regard, I wanted to find out the same thing. A self-proclaimed quality assurance tester (or legit one at that) tells you more info. Here is an experpt from what I discovered:

 

Quality Assurance

 

Date: November 28, 2011 1:57 PM by alexkappy 

 

"When they set a hard release date, they end up focusing on the absolute highest priority issues. These include 100% repeatable crashes, broken gameplay (quests that cannot be completed, etc.), and standards violations. Trust me, I guarantee they had thousands of known-issues in their bug database at the time this was released, and those weren't deemed high enough priority to address.

You say you've encountered a lot of issues, but how many of them would happen 100% of the time, in the same spot, with every character you made? Repeatability is a huge determinant of bug priority. And, if it's merely a graphic issue that doesn't break gameplay, it'll never be fixed during crunch time when they're pushing through major issues to get the game released
.

This is coming from experience as a QA tester for a major video game publisher. I'd be happy to lend insight into the process".

Link below.

CLICK HERE
 
RKHT: Here is another telling piece of information from THQ (when they were still functioning as a business before going under) and what they did to "improve" online functionality. Notes are provided, THQ explains here from a video:

Server Issues & Solution

 

Date: October 7, 2012 2:17 AM 

 

Information obtained from "WWE '13 Developer Q&A #2 with Cory Ledesma & Aubrey Sitterson" video, notes provided/written by RKHT

 
WWE '12 online servers are STILL being worked on. We are seeing some results. Even though big changes have been late, they are seeing them in WWE '13 also. It is a big priority, they want to regain confidence in those online servers. They are making changes to WWE '13 software and server wise so that they can communicate with each other to deliver that high performance. This should ensure you are able to connect frequently, download content frequently, get them, and not get "server unavailable" messages all the time as before. Server unavailable messages meant "servers reaching capacity" and they were "timing out". This is due to popularity of the mode in community creations. We had over half a million pieces of content uploaded. When someone would perform a search, we are talking about thousands of people doing a search simulteanously--it's taxing on the server.
 
These are complex searches people are performing with multiple key words. It's constantly hitting that server and trying to generate results--which becomes more problematic. We are doing more aggressive cashing of what the content is on the servers.
 
We notice that we had probably 40% of that content had never been downloaded before by another user, or even rated by another user which means that content is just sitting up there and not even effecting other users. So we are going to be more aggressive in removing that content. The high profile, highly downloaded content, and highly rated content will remain, that's what people really want. It isn't the content that just sits up there and is just clogging up the servers--it is great content from these great creators that other people want to download. They are ONLY removing content that has never been downloaded, rated, etc over weeks. This will clean up the servers a bit, we will only focus on the most highly rated and highly downloaded content.
 
RKHT: Here is the Chairman of Take-Two Interactive apologizing after he made comments about THQ. The original story is included also.   
 
http://www.thesmackd...s-shots-at-thq/
 

Take-Two CEO Says THQ Doesn't Have Long To Live

Date: April 5, 2012 6:59 PM by Jim Reiley

 
Update: Game Informer has received the following statement from Zelnick regarding his recent comments:

"While discussing our strategy I spoke out of turn about someone else’s. It was inappropriate and I regret it."
 
--------------------
Original Story:
 
Take-Two Chairman and CEO Strauss Zelnick doesn't think THQ has much time left. He said he believes the struggling publisher will be gone in six months.
 
Speaking at today's MIT Business in Gaming conference, Zelnick said, "THQ's strategy was licensed properties, first and foremost. License stuff from other people, whether it's UFC or WWE or a motion picture property, and make a game around that.
 
"And our approach, since we took over the company, is 100 percent owned intellectual property." Zelnick said the problem with licensed properties is that it leaves publishers at the mercy of license holders.
 
He later added: "The most important difference is quality. Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry. Quality really, really, really matters. THQ has had some good games, but their quality levels aren't even remotely...the quality hasn't measured up."
 
On his final comparisons to THQ: "Strategy didn't work and the execution was bad. To put it another way: the food was no good and the portions were small. THQ won't be around in six months."
 
Take-Two is the parent company of Rockstar Games and 2K Games, which includes Irrational Games and Firaxis Games.
Responding to Zelnick's comments, THQ vice president of corporate communications Angela Emery told Game Informer, "Obviously, Mr. Zelnick’s perception of THQ is outdated and inaccurate. His comments are irresponsible and false. Perhaps he would be better off commenting on his own business.”
 
RKHT: Here is the article that confirms Take-Two Interactive has taken over the production of WWE Games. They have saved money by keeping the same publisher [Yukes] from the series of wrestling games that were developed by the previous company THQ. They [THQ & Yukes] had worked on all the titles of "Smackdown!", "Smackdown! vs. RAW", "WWE '12" and "WWE '13". Take-Two Interactive will work together with Yukes to finish the next installment. There is much more information here:
 

Take-Two Interactive Officially Takes Over

 

Take-Two Interactive Software Inc. agreed to take over development and production of World Wrestling Entertainment Inc. video games from bankrupt THQ Inc.

THQ’s agreement reached with the maker of the “Grand Theft Auto” video-game franchise, WWE and Yuke’s Co., a Japanese- based game-developer that was contracted by THQ to help produce the wrestling video games, will save the company millions by reducing claims against the bankrupt video-game maker, according to court documents filed yesterday.

“By working together to transition development of WWE games going forward the parties have minimized the harm to WWE and Yuke’s, which have, in turn, agreed to substantial reductions of their claims” against THQ, lawyers for the company said in court papers. The lawyers said without the agreement, WWE and Yuke’s claims “would certainly exceed $30 million and might exceed $60 million.”

THQ, the maker of the “Saints Row” and “Company of Heroes” video games, failed in its effort to survive the bankruptcy reorganization intact as individual titles and studios were gobbled up by competitors at an auction last month. Most of its assets were sold at the auction, bringing in about $72 million. The remaining assets at the company, including the “Darksiders” franchise, are worth about $29 million, according to THQ attorney Jeffrey C. Krause.


New Agreements

Under the accord, the WWE and Yuke’s contracts will be terminated and the companies will be allowed to enter into new agreements with Take-Two, which will hire THQ’s employees that work on the wrestling games, according to court documents.

The deal will also “eliminate very large damage claims” that would have otherwise materialized from terminating the contracts, according to the court filing.

WWE agreed to waive its pre-bankruptcy claims of about $45 million and any claims for annual royalty advances of about $7.5 million for the licensing contract that would have run through 2017. THQ will pay WWE $650,000 in royalty payments for the WWE games sold while under bankruptcy protection.

THQ owns about 14 percent of Yuke’s equity and has agreed to give the Japanese developer the 1,552,000 shares, about $4.5 million in value, in exchange for a release of Yuke’s pre- bankruptcy claims of about $15 million to $20 million. Yuke’s will also get a $250,000 royalty payment.


‘UDraw’ Losses

The Agoura Hills, California-based video-game maker said it was forced to seek bankruptcy protection after sustaining losses for the past five fiscal years. The company listed assets of $204.8 million and debt of $248.1 million when it sought court protection on Dec. 19.

The company was devastated by recent losses tied to the “uDraw” peripheral device for video-game consoles. While the device that lets users reproduce their drawings on their television had early success on Nintendo Co.’s Wii console, the versions for Sony Corp.’s PlayStation 3 and Microsoft Corp.’s Xbox 360 struggled to gain traction and “fell far short of expectations,” according to court documents.

The case is In re THQ Inc., 12-13398, U.S. Bankruptcy Court, District of Delaware (Wilmington).


*Source: http://www.bloomberg...s-from-thq.html *

EDIT: i just seen ThePS3Fanatic posted a link in this topic http://www.thesmackd...take-two/page-7 so all i did was post the Article

 
RKHT: I apologize for the LONG read. The information gathered here sums up a lot of issues and will give you a clearer representation of what has happened and what has been done about the online servers, etc. I hope this helps you! Maybe there will be changes to the next video game that will cure the problems of online issues (from past and present issues). I want everyone to enjoy the online modes, fixing today will promote a better future.

Welcome to SDH!


Edited by RKHT8709, 19 February 2013 - 12:58 PM.


#393
OFFLINE   Alex

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RKHT: The Intellectual Savior of the SDH.



#394
OFFLINE   Dre Hype

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I've lost 3 CAWs (2 remade, 1 being the killing point to me and CAWs because of this) due to a SAVING CONTENT glitch. The bar freezes after progressing twice. When it happened the first time, it didn't happen again until yesterday. Now it happened again and I give up on this game.



#395
OFFLINE   Invincible

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I played in a match featuring CM Punk vs Big Show. CM Punk won, and a cutscene appeared. Big Show was in the ring when Big Show, CM Punk, and Big Show stood on top of the stage congratulating him. 



#396
OFFLINE   therealwwe13champ

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The Ref says there's no 3count after an pin combo example Justin Gabriel hits 450 Splash with pin combo 1...2......3 the bell rings but the just don't move like he wanna ring the bell

#397
OFFLINE   Viper

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After a wade slam, the opponent stays in an awkward position while in replay.



#398
OFFLINE   Andy The Honey Head

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When i edit a match on a created arena with created superstars the game freezes in loading screen, the music still plays and I can still press the ps button, but the match never loads

#399
OFFLINE   SouLeD OuT~(WP)

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http://www.youtube.com/watch?v=bwISIxJSs1Y&feature=youtu.be

 

Really hope this gets patched up by Take two/2K as I really like this move on my caw. Not getting my hopes up though :(



#400
OFFLINE   Alex

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Yeah, it happens with the spin fisherman suplex/buster pin as well.






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