@vinsterminster: I'm really sorry that your son cannot enjoy the game as he does with other games online. This problem has become worse as years progressed. Hopefully, he can play online when there is a decent server available. Here are a few things that will help explain the issue better:
RKHT: A friend asked me if [THQ] tested for bugs before they released the game. Well in that regard, I wanted to find out the same thing. A self-proclaimed quality assurance tester (or legit one at that) tells you more info. Here is an experpt from what I discovered:
Date: November 28, 2011 1:57 PM by alexkappy
"When they set a hard release date, they end up focusing on the absolute highest priority issues. These include 100% repeatable crashes, broken gameplay (quests that cannot be completed, etc.), and standards violations. Trust me, I guarantee they had thousands of known-issues in their bug database at the time this was released, and those weren't deemed high enough priority to address.
You say you've encountered a lot of issues, but how many of them would happen 100% of the time, in the same spot, with every character you made? Repeatability is a huge determinant of bug priority. And, if it's merely a graphic issue that doesn't break gameplay, it'll never be fixed during crunch time when they're pushing through major issues to get the game released.
This is coming from experience as a QA tester for a major video game publisher. I'd be happy to lend insight into the process".
RKHT: Here is another telling piece of information from THQ (when they were still functioning as a business before going under) and what they did to "improve" online functionality. Notes are provided, THQ explains here from a video:
Server Issues & Solution
Date: October 7, 2012 2:17 AM
Information obtained from "WWE '13 Developer Q&A #2 with Cory Ledesma & Aubrey Sitterson" video, notes provided/written by RKHT
WWE '12 online servers are STILL being worked on. We are seeing some results. Even though big changes have been late, they are seeing them in WWE '13 also. It is a big priority, they want to regain confidence in those online servers. They are making changes to WWE '13 software and server wise so that they can communicate with each other to deliver that high performance. This should ensure you are able to connect frequently, download content frequently, get them, and not get "server unavailable" messages all the time as before. Server unavailable messages meant "servers reaching capacity" and they were "timing out". This is due to popularity of the mode in community creations. We had over half a million pieces of content uploaded. When someone would perform a search, we are talking about thousands of people doing a search simulteanously--it's taxing on the server.
These are complex searches people are performing with multiple key words. It's constantly hitting that server and trying to generate results--which becomes more problematic. We are doing more aggressive cashing of what the content is on the servers.
We notice that we had probably 40% of that content had never been downloaded before by another user, or even rated by another user which means that content is just sitting up there and not even effecting other users. So we are going to be more aggressive in removing that content. The high profile, highly downloaded content, and highly rated content will remain, that's what people really want. It isn't the content that just sits up there and is just clogging up the servers--it is great content from these great creators that other people want to download. They are ONLY removing content that has never been downloaded, rated, etc over weeks. This will clean up the servers a bit, we will only focus on the most highly rated and highly downloaded content.
RKHT: Here is the Chairman of Take-Two Interactive apologizing after he made comments about THQ. The original story is included also.
Take-Two CEO Says THQ Doesn't Have Long To Live
Date: April 5, 2012 6:59 PM by Jim Reiley
Update: Game Informer has received the following statement from Zelnick regarding his recent comments:
"While discussing our strategy I spoke out of turn about someone else’s. It was inappropriate and I regret it."
Take-Two Chairman and CEO Strauss Zelnick doesn't think THQ has much time left. He said he believes the struggling publisher will be gone in six months.
Speaking at today's MIT Business in Gaming conference, Zelnick said, "THQ's strategy was licensed properties, first and foremost. License stuff from other people, whether it's UFC or WWE or a motion picture property, and make a game around that.
"And our approach, since we took over the company, is 100 percent owned intellectual property." Zelnick said the problem with licensed properties is that it leaves publishers at the mercy of license holders.
He later added: "The most important difference is quality. Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry. Quality really, really, really matters. THQ has had some good games, but their quality levels aren't even remotely...the quality hasn't measured up."
On his final comparisons to THQ: "Strategy didn't work and the execution was bad. To put it another way: the food was no good and the portions were small. THQ won't be around in six months."
Take-Two is the parent company of Rockstar Games and 2K Games, which includes Irrational Games and Firaxis Games.
Responding to Zelnick's comments, THQ vice president of corporate communications Angela Emery told Game Informer, "Obviously, Mr. Zelnick’s perception of THQ is outdated and inaccurate. His comments are irresponsible and false. Perhaps he would be better off commenting on his own business.”
RKHT: Here is the article that confirms Take-Two Interactive has taken over the production of WWE Games. They have saved money by keeping the same publisher [Yukes] from the series of wrestling games that were developed by the previous company THQ. They [THQ & Yukes] had worked on all the titles of "Smackdown!", "Smackdown! vs. RAW", "WWE '12" and "WWE '13". Take-Two Interactive will work together with Yukes to finish the next installment. There is much more information here:
Take-Two Interactive Officially Takes Over
Take-Two Interactive Software Inc. agreed to take over development and production of World Wrestling Entertainment Inc. video games from bankrupt THQ Inc.
THQ’s agreement reached with the maker of the “Grand Theft Auto” video-game franchise, WWE and Yuke’s Co., a Japanese- based game-developer that was contracted by THQ to help produce the wrestling video games, will save the company millions by reducing claims against the bankrupt video-game maker, according to court documents filed yesterday.
“By working together to transition development of WWE games going forward the parties have minimized the harm to WWE and Yuke’s, which have, in turn, agreed to substantial reductions of their claims” against THQ, lawyers for the company said in court papers. The lawyers said without the agreement, WWE and Yuke’s claims “would certainly exceed $30 million and might exceed $60 million.”
THQ, the maker of the “Saints Row” and “Company of Heroes” video games, failed in its effort to survive the bankruptcy reorganization intact as individual titles and studios were gobbled up by competitors at an auction last month. Most of its assets were sold at the auction, bringing in about $72 million. The remaining assets at the company, including the “Darksiders” franchise, are worth about $29 million, according to THQ attorney Jeffrey C. Krause.
Under the accord, the WWE and Yuke’s contracts will be terminated and the companies will be allowed to enter into new agreements with Take-Two, which will hire THQ’s employees that work on the wrestling games, according to court documents.
The deal will also “eliminate very large damage claims” that would have otherwise materialized from terminating the contracts, according to the court filing.
WWE agreed to waive its pre-bankruptcy claims of about $45 million and any claims for annual royalty advances of about $7.5 million for the licensing contract that would have run through 2017. THQ will pay WWE $650,000 in royalty payments for the WWE games sold while under bankruptcy protection.
THQ owns about 14 percent of Yuke’s equity and has agreed to give the Japanese developer the 1,552,000 shares, about $4.5 million in value, in exchange for a release of Yuke’s pre- bankruptcy claims of about $15 million to $20 million. Yuke’s will also get a $250,000 royalty payment.
The Agoura Hills, California-based video-game maker said it was forced to seek bankruptcy protection after sustaining losses for the past five fiscal years. The company listed assets of $204.8 million and debt of $248.1 million when it sought court protection on Dec. 19.
The company was devastated by recent losses tied to the “uDraw” peripheral device for video-game consoles. While the device that lets users reproduce their drawings on their television had early success on Nintendo Co.’s Wii console, the versions for Sony Corp.’s PlayStation 3 and Microsoft Corp.’s Xbox 360 struggled to gain traction and “fell far short of expectations,” according to court documents.
The case is In re THQ Inc., 12-13398, U.S. Bankruptcy Court, District of Delaware (Wilmington).
*Source: http://www.bloomberg...s-from-thq.html *
EDIT: i just seen ThePS3Fanatic posted a link in this topic http://www.thesmackd...take-two/page-7 so all i did was post the Article
RKHT: I apologize for the LONG read. The information gathered here sums up a lot of issues and will give you a clearer representation of what has happened and what has been done about the online servers, etc. I hope this helps you! Maybe there will be changes to the next video game that will cure the problems of online issues (from past and present issues). I want everyone to enjoy the online modes, fixing today will promote a better future.
Welcome to SDH!
Edited by RKHT8709, 19 February 2013 - 12:58 PM.