Serious Parody's CEO Dan Hinkles has responded to questions from the Facebook fans for their upcoming PSN exclusive 5 Star Wrestling, which (as an exclusive detail told to SDH) will also feature trophy support. You can read the official Q&A here below:
1) "When will we see gameplay footage?"
By now, you've seen our first Dev Clip highlighting one of the key gameplay features we're bringing to 5 Star Wrestling. Could Cena's injury angle have been timed any better? There'll be more videos coming very soon.
2) "Will the game focus on individual wrestlers or will there be a promoter mode included as well?"
As the makers of Wrestling Manager for iPhone, we are dying to put a feature like that in 5 Star Wrestling. This is something we will aim to bring you down the line, potentially as DLC but it's not something that will be in the game at launch. Much like WWE '13, our main single player mode is a Challenge Mode.
3) "What Existing Wrestling Game Will 5 Star Most Resemble?"
The one I'd most like it to be compared with is WCW vs NWO: World Tour. The reason we all know and love No Mercy, is because the developers nailed the gameplay in World Tour, then built on that with tons of features. That's what we are doing. The difference is, THQ had to release a sequel in order to add more features, where as we can release new content as soon as we have made it.
4) "Will you please add online play to the game?"
When I ask people what their favorite wrestling games are, I'm never surprised when they say Revenge, Here Comes The Pain or No Mercy, none of them needed online for us to enjoy them and believe me, neither does 5 Star Wrestling. We're not ruling anything out when it comes to DLC because we have big plans for this game post release but online gameplay will not be part of the game at launch.
I know it's strange not having online gameplay these days but we're a small team and we have to choose where we put our resources. Think about it like this, if the creators of TNA Impact had chopped the Online aspect of their game, they could have had those programmers putting in the basics like 'Back Grapples' and making sure key characters like Kurt Angle had his 'Ankle Lock'. The game could have had more moves in general which would have significantly improved it. Instead they were left with an online feature that nobody wanted to play because most people got bored of the gameplay very quickly.
5) "Is it your intention to be a competitor to wwe-video-games?"
I see no reason why we need to compete. I'm a huge fan of wrestling games and I play them all. That said, if you only buy one this year, you have a choice. You can either spend big and get another Yukes made wrestling game or you can try something new for a lot less money. 5 Star Wrestling is bringing a ton of innovation to the wrestling genre. It will be out several months before the WWE game and at less than half the price of a WWE game. IT IS A STEAL for wrestling gamers!
6) "Will there be JCW, TNA, WWE SUPERSTARS??"
5 Star Wrestling is the Pro Evolution of Professional Wrestling games. We don't have any licenses and there's a big advantage to that. Have you ever wondered how good the WWE games might be if they didn't have to take out every person that left the WWE? There has been over 400 wrestlers in the Smackdown series. We will never have to take a character out of our game. Just think how big our game will get.
7) "If a wrestler just has lifting moves but can't do any of them due a damaged leg, then don't that render the wrestler 'useless' for the duration of the match?"
The wrestler isn't rendered completely useless, he just has to approach the rest of the match with caution. There's a damage recovery system that will restore parts of your health if you don't take any further damage and you will still be able to hit some lift up moves but every time you try one, there is a risk that your leg will blow again.
There's nothing stopping you making a dramatic comeback.
8) "How much masked wrestlers would be there?"
At launch we have 1 masked wrestler.
9) Any chance it will play like No Mercy at all??
No Mercy is one of my all time favorite games. I've spent years playing it and know the game inside out. It has unquestionably influenced my design with this game. The vast majority of our move positions are in No Mercy, there is a momentum system too. Also, No Mercy had more moves per wrestler than any other game (153) which is one of the main reasons the gameplay is so varied and we'll have even more than No Mercy.
But I'm not going to say this is the next No Mercy. Every developer does that and it's as cheap as Mick Foley saying 'Right here in…_________ City!'. As you can see with our Dev Clip, we are bringing something fresh and there's a whole lot more than that coming too..
10) So what will the DLC be?
I can't make any announcements about future content but I can say we aim to bring more DLC than all of the WWE games combined. We're not looking at this as our chance to make a yearly sequel. We're looking at this as our chance to build a game that keeps on offering new fun ways to play, with new characters and new game modes.
Everything from Characters to Online to Create Modes, Stories, Match Types, Moves, Weapons, Gameplay Additions, Costumes, etc. There is nothing we can't add and nothing we won't add. It's really just a matter of time.
11) "How many wrestlers will there be?"
5 Star Wrestling will have 8 characters available at launch.
- Ring Technician (Baby Face)
- Ring Technician (Heel)
- Risk Taker (Baby Face)
- Risk Taker (Heel)
- Brute (Baby Face)
- Brute (Heel)
- Showman (Baby Face)
- Showman (Heel)
Each character brings something different to the game.
For example, Mike Iceberg has a ton of powerful moves and as a 'Brute' he can take an incredible amount of damage to his upper body and head which makes him hard to attack. if he gets on a roll early in a match, he can squash his opponent in a matter of minutes. However, his stamina decreases at a faster rate than other wrestlers and his powerful moves can become risky depending on how he is attacked so long matches don't go in his favour. He might not be the best choice in an Iron Man Match, unless you really want to test your skill.
12) "Are you looking to send a message to 2K saying this is what we expect from a wrestling game, or is this just to provide wrestling fans with an alternative?"
I'm really proud to say that the features we have shown so far, seem to have fired up the wrestling game community and I am incredibly grateful that true wrestling game fans are getting behind our little indie game. We certainly didn't set out to send 2K a message, we just set out to make something which core wrestling game fans would hopefully think was pretty cool.
13) "Why no love for the Xbox?"
I can't stress enough how complicated and expensive 3D wrestling games are to make. When Yukes made their first 3D wrestling game, each wrestler could only do approximately 20 moves, they only had 1 match type (1 vs 1 Wrestling Match), there were no Challenge Modes or Weekly Events, they didn't have a complicated health/damage system, they didn't have various types of finishing moves (or any finishing moves at all for that matter), etc.
All I'm saying is, we've poured every penny we have into making 5 Star Wrestling and if we had spent a large portion of our resources on supporting multiple platforms, our game wouldn't have even half of the features that we have now.
14) "Will there be any Female Wrestlers in the Game? if not, will we be able to make them as a CAW?"
The characters in the game at launch are all training to be the World Champion. They are all Men and all Heavyweights. Our goal is to expand the game so much that we end up with full blown Women, Cruiserweight and Tag Team divisions but there are technical challenges to all of those things and when we do add them all, we want to make sure there is unique gameplay for each character. The way we see it is, we are building a 5 Star Wrestling Promotion from the ground up and right now we have to establish the 'Main Event' wrestlers.
15) "Will created finishers be in it. If so will it include created submission?"
Sadly not. Never say never when it comes to DLC though. We aren't taking anything off the table!
16) "When Will It Come Out"
We're still aiming for the end of Summer 2013. We'll give a firm release date much closer to the time.