All updates from the WWEGames team from social media will be posted in this thread.
@https://twitter.com/WWE2Kdev/status/626934629442973700Should this return after two years, this sort of topic?
Edited by Static, 31 July 2015 - 04:54 PM.
All updates from the WWEGames team from social media will be posted in this thread.
@https://twitter.com/WWE2Kdev/status/626934629442973700Should this return after two years, this sort of topic?
Edited by Static, 31 July 2015 - 04:54 PM.
Nice idea to bring this back, I'd call it "Social Media Updates" considering they are using Instagram too though.
Nice idea to bring this back, I'd call it "Social Media Updates" considering they are using Instagram too though.
That idea was good, I'd changed it to this lol.
Since this was pinned for previous years, I'll do the same here.
Good let's start right away.
Edited by BombCentralGaming, 31 July 2015 - 05:29 PM.
This topic is for news like scanned and confirm superstar ?
Arnold looking great!
wwe2k16 Paul heyman maybe confirmed
https://youtu.be/AxMo_70ptZY
wow good find!
http://downloads.2kg...we16_roster.jpg
Edited by fawaz, 04 August 2015 - 12:45 PM.
http://uk.ign.com/vi...s-ring-entrance
WWE 2K16 - Finn Bálor's Ring Entrance
Video confirms LED board is in the Raw 2015 arena
Dolph Ziggler is in(that one was a given)
Lillian Garcia as well, featuring as the ring announcer.
JBL(Despite the fact, he fact didn't talk during the entrance part)
http://m.uk.ign.com/...etails-revealed
Last year was challenging for WWE 2K15, as console generation transitions often are for sports sims. On top of the challenges that come with re-building an established franchise to meet the expectations that come with new hardware, Visual Concepts and Yukes opted to radically change the gameplay direction of the long-running wrestling series. It was a lot to handle, and while our WWE 2K15 review gave it a lot of credit for improving the depth and overall pacing of matches, there was a lot of missing meat in terms of the roster and feature set. After sitting down with 2K and Visual Concepts, it's clear that bridging that content gap while continuing to make matches feel more like the real thing is the gameplan for WWE 2K16.
Probably the biggest piece of news is the roster, which will top out at over 120 unique playable characters. I asked what "unique" meant exactly, and I liked the answer: that in most cases, it means an actually different person, not several different versions of the same character. If the same performer has two completely different gimmicks, those would be counted as separate unique characters, but the same wrestler from different eras wouldn't count towards that 120. So, completely hypothetically, Dude Love, Cactus Jack, and Mankind would represent three unique characters, but 90s Triple H and current Triple H would actually be just one. Again, no confirmation about any of those names/eras, but hopefully that illustrates just how big this roster is gonna be. And yes, we already know that there will be current NXT members on the roster. Finn Bálor fans rejoice!
What I'm most pleased with personally, is that they aren't turning back with the changes they've made to match pacing and overall gameplay - in fact, they're pushing further in the "simulation" direction. Chain grappling is back, and there are more transitions and moves now to reflect the abilities of the wrestlers involved. Chain grapples are also now impacted more by your wrestler's attribute values, and there can even be ties, resulting in breaks or cheap parting shots. More exciting is the addition of "working" grapples where the initiating wrestler can rest up and get some stamina back while draining his opponent's. It's a neat way of taking an element of in-ring performance and turning it into a useful gameplay mechanic.
Reversals have long been a tough to balance element, either turning matches into a never-ending chain of non-moves, or being so tricky to use that one player ends up watching helplessly as they get beat to a pulp for minutes at a time. This year, two huge changes to how reversals work may actually solve the issue once and for all. You start each match with a limited stock of reversals. Once you use one, it will slowly regenerate over time, meaning that if you try to counter every move thrown your way, you'll be out in no time flat, leaving you completely vulnerable until one regenerates. What's more, you can now pass on your initial chance to reverse a move at its startup, and instead attempt a mosre difficult to time "major" reversal mid-move. It will cost you two reversal stocks, but the effects can be match-changing, debuffing your opponent in a variety of possible ways and giving you time to really turn things around.
That's it for the big gameplay additions, though there's a bunch of small, significant additions that are either all-new, or a much needed return for something 2K15 was missing. Let's round up the rest of what's been revealed about 2K16:
Edited by BombCentralGaming, 04 August 2015 - 02:38 PM.
Over all accounts on all social media they post enough. They'll start to do more soon anyway with the game being released in a few months.It's kinda pointless to have a social media thread when the wwegames twitter hardly tweets anything lol
Over all accounts on all social media they post enough. They'll start to do more soon anyway with the game being released in a few months.It's kinda pointless to have a social media thread when the wwegames twitter hardly tweets anything lol
Over all accounts on all social media they post enough. They'll start to do more soon anyway with the game being released in a few months.It's kinda pointless to have a social media thread when the wwegames twitter hardly tweets anything lol
Oh I thought u meant just the wwegames twitter like back I the wwe13/2k14 days lol wow just realize I've been here 3 years!
Nah it can be WWEGames, 2kdev or just some random fan if they have real details. Not KingMoe though lol. Damn, I swear we were just talking about you being here for two years and it seeming longer.
Yeah I almost put 5 years on there lol but don't forget I was kinda banned for like a year till Andy and I reconciled our differences. I'm glad to have been part of this community it's a great forum really I only go here and another forum that's more of a renegade 2k forum lolNah it can be WWEGames, 2kdev or just some random fan if they have real details. Not KingMoe though lol. Damn, I swear we were just talking about you being here for two years and it seeming longer.
Oh I thought u meant just the wwegames twitter like back I the wwe13/2k14 days lol wow just realize I've been here 3 years!
Over all accounts on all social media they post enough. They'll start to do more soon anyway with the game being released in a few months.It's kinda pointless to have a social media thread when the wwegames twitter hardly tweets anything lol
Edited by jeffsdomain, 08 August 2015 - 12:16 AM.
found this on Twitter a few minutes ago!
IGN Originally posted this but it was a dead link but someone managed to get the picture before IGN Deleted the tweet.
Edited by ASAP BANKS, 10 August 2015 - 08:22 AM.
found this on Twitter a few minutes ago!
it look incredible
IGN Originally posted this but it was a dead link but someone managed to get the picture before IGN Deleted the tweet.
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