Who else loved the SVR11 weapon physics? Did THQ/2K ever say why they were taken out? They really marketed the game around it so I'm not sure why it would be gone by the next year. I guess they had to tone it down a bit because I remember a lot of people reported bugs and glitches with weapons flying everywhere. Was really fun anyway and made the gameplay more action packed.
Here's where they they showed it off at E3 featuring Cory Ledesma... (Remember watching this live!)