Jump to content

Photo

The Microtransaction Argument Addresses the Good, Bad, and the Ugly


  • Please log in to reply
4 replies to this topic

#1
OFFLINE   RKHT8709

RKHT8709

    Stephanos Oro Sonne Ramsteen

  • Moderator
  • 10,904 posts
  • Gender: Male
  • Location: U.S.A

Awards:

Users Awards

The Arguments FOR and AGAINST Microtransactions in SHADOW OF WAR



Published on August 8, 2017

Credits: Pretty Good Gaming
 



#2
OFFLINE   BrokenDreams23

BrokenDreams23

    Main Eventer

  • Member
  • 4,437 posts
  • Gender: Male

Awards:

Users Awards

Eh, microtransactions are only bad if you, the gamer, let them be by choosing, that's right, choosing, to actually spend the money on them.

 

Games can be enjoyed without them, they are not required or forced, unless you force them upon yourself cause you feel the need to not enjoy a game with what's provided, content wise sans Mt's and if so.....hey, that's all you, not the dev or anyone else.

 

Sidenote: I really don't like that Pretty Good Gaming channel, I've seen quite a bit of their vids and they seem jaded and narrow minded/one sided in some ways.



#3
OFFLINE   Muur

Muur

    Midcarder

  • Member
  • 807 posts
  • Gender: Male
  • Location: Bolton, England
  • Marcus BWFC
  • MarcusBWFC

Awards:

Users Awards

MT are only good if they're cosmetic and don't effect the game at all. 



#4
OFFLINE   Loves2Spoon

Loves2Spoon

    Till im Victorious!

  • Supporter
  • 11,927 posts

Awards:

Users Awards

Micro transactions are ruining games for me. For instance I play a game called Hearthstone, when a new expansion comes out

its roughly 133 cards. I could spend $100 on packs and only obtain 100 of those cards because I would open repeats and 

only 2-3 Legendary cards in the set because of their pack algorithm. Lets face it, designing cards is not hard when you 

source your material off World of Warcraft. But they have millions of players so you are telling me you can't just sell the

expansion as a whole and buying it gives you all the cards instead? Nope. Everything is about money. You can spend 

thousands of dollars and still not have everything. That doesn't make sense to me. These supply chests in games are

extremely toxic but thats our gaming industry now. Take our money. 



#5
OFFLINE   RKHT8709

RKHT8709

    Stephanos Oro Sonne Ramsteen

  • Moderator
  • 10,904 posts
  • Gender: Male
  • Location: U.S.A

Awards:

Users Awards

Eh, microtransactions are only bad if you, the gamer, let them be by choosing, that's right, choosing, to actually spend the money on them.

 

Games can be enjoyed without them, they are not required or forced, unless you force them upon yourself cause you feel the need to not enjoy a game with what's provided, content wise sans Mt's and if so.....hey, that's all you, not the dev or anyone else.

 

Sidenote: I really don't like that Pretty Good Gaming channel, I've seen quite a bit of their vids and they seem jaded and narrow minded/one sided in some ways.

 

I could be wrong but I've heard that microtransactions were first introduced in mobile gaming and it began with added skins for your character and small additions. It grew exponentially to other platforms and it's used to lure more gamers. The problem is big enough that some developers won't add them into their game because it actually hurts their community in the long run.

 

MT are only good if they're cosmetic and don't effect the game at all. 

 

I can't even tell you how many games today face this issue. At least there's the option to buy it but as long as it's not required as it is in certain games. Who would want to buy DLC to get the ending for a video game? Answer: Dead Rising 4. Or how about releasing a video game too early just to later release DLCs to fill in major plot holes and/or add character arch. Answer: Final Fantasy XV. How about a game that's free and has microtransactions that don't affect the gameplay at all? Answer: Team Fortress 2.

 

If it's done right; we can see positive difference. I can't tell people how to spend their money obviously but if we're going to go that route then we should be more aware of how we're directly influencing it to become a bigger problem later on.  

 

Micro transactions are ruining games for me. For instance I play a game called Hearthstone, when a new expansion comes out

its roughly 133 cards. I could spend $100 on packs and only obtain 100 of those cards because I would open repeats and 

only 2-3 Legendary cards in the set because of their pack algorithm. Lets face it, designing cards is not hard when you 

source your material off World of Warcraft. But they have millions of players so you are telling me you can't just sell the

expansion as a whole and buying it gives you all the cards instead? Nope. Everything is about money. You can spend 

thousands of dollars and still not have everything. That doesn't make sense to me. These supply chests in games are

extremely toxic but thats our gaming industry now. Take our money. 

 

I do the best I can to stay away from card playing games. It's like gambling because once you're addicted it's very difficult to stop. The deck is stacked against you (no pun intended here) as more decks are added all the time and it makes the player feel as though your collection isn't ever satisfied. I've learned with the first generation of Pokémon. As years progressed, later versions came out and more cards were added and evolution(s) into stronger forms are tweaked in ways that don't always make sense. Pokémon types changed and/or were added into the mix and it becomes convoluted to me after a while as there's no limit. I witnessed professional gamblers on television and one guy lost over 260K and his face told the story. It will end in disaster if people keep putting forth the money into these things especially if there's a layer of competition with multiplayer games. It comes down to who's willing to play-to-win strategy.   






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users