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the fine art of caw's


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#1
OFFLINE   RENSHAxCoRex

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Have to ask this here cause there is a lot of you that are masters of caw's.
Is there some measurement guidline to go by when making a caw?You know?Sliders vs real life measurements.Anybody good at explaining this?I mean,there has to be a math behind this.

#2
OFFLINE   Static

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I hate GANGSTA caws. I would rather have Caw's that look like they could be real Superstars and NOT "XxDatEPICMANINITxX".

#3
OFFLINE   Poet M. Blight

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There really is no science behind it. Don't TRY to be CREATIVE, just continuously try things you have yet to. Example, I would like if more users made characters that didn't have a six pack. You see so many chiseled CAWs with the cocky attitude and I actually start looking forward to the "gangsta ninja", because at least that's honest, lol. '

Also, regarding not TRYING to be CREATIVE. This basically means that putting a bunch of designs (no matter how intricate they may appear) just so the CAW doesn't appear plain can hurt the overall appeal in the long run. Most people don't play around with morphing, aging, and facial features enough, so they don't really bother to give the CAW character in his/her face rather than simply the attire. Character and appeal can also come from the moveset you create, NOT JUST A FANCY ENTRANCE.

Edited by July 23, 05 August 2010 - 04:38 PM.


#4
OFFLINE   xXxTheBlackHeronxXx

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Interesting question.
I have my personal concept of Caw. I try to be creative and every part of my Caw has a significance related to my character. I don't add random designs or logos just "because there are layers and I gotta use them all", or because "without many designs my Caw will look plain; that's wrong in my opinion.
Sometimes a Caw with few designs that have sense (related to the character you want to create) are way better than those "Big Shoulder Mister Olimpia Caws" with 3233 spammed designs on their bodies.
About morphing, I think it is an important part of the Caw, because without it all the Caws Faces would look the same. And last, but not least, the entrance and the moveset.
They should be realted to the character you are making; of course if you create a Monster Caw don't give him Maria Entance and Rey moveset Lol.

#5
OFFLINE   Lokita Bebé

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Not really. Itd depends on your charachter (personally). I've noticed that alot of great caw makers are the ones that are pretty casual with them. They take their time and always try to improve their Caw, whether it'd be a tiny tweak or not. But from my standpoint, since the only caws I make are of real wrestlers, divas, and my original caw, I usually never use the same template, or format to make each caw. Especially my original CAW who I've been working on since the game came out, and am still finding ways to make it look more like me in the face, and also making the attires so that I stand out from all the other Original divas.*~

#6
OFFLINE   RENSHAxCoRex

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These are all good responces and i thank you all for the input.But still what i am trying to figure out is,say my bicep(upper arm)is 16inches in diameter,what should the width and depth be?If my shoulder width from deltoid to deltoid is 28inches,what should my shoulder width be in the game?What method did the game designers go by when creating the in-game wrestlers?These are the details that drive me insane.(er)

#7
OFFLINE   Poet M. Blight

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These are all good responces and i thank you all for the input.But still what i am trying to figure out is,say my bicep(upper arm)is 16inches in diameter,what should the width and depth be?If my shoulder width from deltoid to deltoid is 28inches,what should my shoulder width be in the game?What method did the game designers go by when creating the in-game wrestlers?These are the details that drive me insane.(er)


That's something you would figure out by looking at your bicep or a picture of it, and then messing with the sliders to see what appears to be most accurate on the CAW in relation to your bicep. There really is no specific numbers that relate to the human physique. It's all in the details, which is why reference pictures are so important.

Edited by July 23, 05 August 2010 - 08:58 PM.


#8
OFFLINE   NaughtyGirl286

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They take their time and always try to improve their Caw, whether it'd be a tiny tweak or not. But from my standpoint, since the only caws I make are of real wrestlers, divas, and my original caw, I usually never use the same template, or format to make each caw. Especially my original CAW who I've been working on since the game came out, and am still finding ways to make it look more like me in the face, and also making the attires so that I stand out from all the other Original divas.*~


Finally we agree on something :huh:

----------

but for me it takes me upwards to a week maybe a week and a half to make my Caw
I play around with morphing, aging, and facial features. I have at times had a mirror
in one hand and the controller in the other. I adjust everything lips, jaw, noise
eye brows, cheeks everything in the face to get it closer and close as I can when I'm
satisfied with something I'll save it then have her come out in an exhibition match
and see what it looks like then usually quit the match and go back to tweak.

but I do understand what your saying with this

But still what i am trying to figure out is,say my bicep(upper arm)is 16inches in diameter,what should the width and depth be?If my shoulder width from deltoid to deltoid is 28inches,what should my shoulder width be in the game?What method did the game designers go by when creating the in-game wrestlers?These are the details that drive me insane.(er)


I run into this all the time, I think one of the easiest sliders is the height one
becasue I know how tall I am so I set it at that. but also I'm slim and fit
but not anorectic so I try to mess around with width and depth of my stomach
and look at my legs and say "well its kinda more like this.."
and arms and hands. One of the problems I have is bust size I'm not big chested
so I try to get that in proper proportion as well :o so there is usually plenty
of trips to exhibition and back to see how stuff looks.

another problem I have is the color sliders.
My skin is kinda tanned so getting that the right color is hard you don't want it
looking orange, or too light or too dark.
same with hair and eyes lots of tweaks and trips back and forth
lots of looks at reflection.
clothes are the same you don't want stuff too light or too dark
so caw creation is very involved for me like I said it take
about a week maybe a week and a half to get something I actually play with
then I do slip back in for a tweak here and there.

#9
OFFLINE   RENSHAxCoRex

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A CAW of yourself can turn into an obsession.I wonder if wrestlers look at their in game counterpart and say;man,that is nothing like me!!!Lol....

#10
OFFLINE   RENSHAxCoRex

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On X-box,if you get the kinect,for SvR2011,it would be cool to do a full body scan then map it onto your CAW!!!!That would be the S*&^!!!!!!!That alone would cause me to shell out the green for Kinect.Why has SvR not started doing face scanning yet like in some sports games that have it?Is it because they just spent over a year trying to figure out how to make a ladder bend?JEEZZ!!!!!!

#11
OFFLINE   Awesome John

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I always try to make my caw look like a wrestler, but I dont rly like the wrestling gears they have in the game and the upper body bothers me alot because as much morphing as I do it doesn't seem well to me and the T-shirt always makes my caw look fat so i usually end up with a jacket and some pants..

#12
OFFLINE   Poet M. Blight

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A CAW of yourself can turn into an obsession.I wonder if wrestlers look at their in game counterpart and say;man,that is nothing like me!!!Lol....


I can't really make CAWs of me. I mean, I can, and sometimes I do the face and everything, but when it comes to using it...it just feels odd playing with myself.

#13
OFFLINE   grunt

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Me I just sit back and do it mainly I make other wrestlers but maybe a pic of them would help.

#14
OFFLINE   Sir Vee Wells

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It sounds corne, but to be a good CAW maker, you have to be one with yourself. Just know what you like, and it will come to you.

Oh, and hoodie gangsta CAWs are over rated. I think everyone can agree on that with me. :)

#15
OFFLINE   PieceOfEdin

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I always make caws like it could've been a real wrestler. Y'know kickpads, short tights with some cool designs on them that're matching the kickpads etc etc...

#16
OFFLINE   Mexiftw

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It sounds corne, but to be a good CAW maker, you have to be one with yourself. Just know what you like, and it will come to you.

Oh, and hoodie gangsta CAWs are over rated. I think everyone can agree on that with me. :)

I agree about the Caw Thing....and the "Gangsta" Caws :)

#17
OFFLINE   MIMT(Music Is My Therapy)

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There is no secret or trick. Besides glitches that allow you to do other things.There is just the normal an your creative mind expanding that normal. Or being able to see something in something that has nothing. (I.E empty caw)

I made alot of caws over the years. Im not trying to brag or anything but I was considered one of the best years ago.As far as customs go. Then again its all in the eye of the beholder. The flashiest caw can look the stupidest. An being bland doesn't mean your caws will look horrible either. In the end its all about what you like. If your trying to impress someone else, then its NOT your caw. Its someone's elses thoughts.iTS HOW THEY WANT IT TO LOOK, not how you want it to look.

Just my 2c

#18
OFFLINE   Dre Hype

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caws look amazing when they come out correct

#19
OFFLINE   The Dwayne

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I made a simple british guy in 2011(you know with the mustache monacle and top hat) and he came out perfect and he was so simple to make

#20
OFFLINE   RKHT8709

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From all the years I've committed to making CAWs I can tell you this; "Make it However you want, just make it yours". You'll have to adjust the sliders accordingly and look around for parts but it's all about having fun with the character and not letting small issues get in the way of your creativity. Sometimes less is more. But you have it guage it based on your own preferences (i.e. height, body type, clothing, etc) which sometimes leads you to remodeling the character's features or scrapping it altogether. The idea that you can make almost anything gives people the platform to create whatever they choose. This is a powerful tool, people often become experts by making the smallest details look masterful! There's always room for ideas so it's a great feature to have around. I have made great CAWs by taking the time to create thier appearance, entrance, and movesets.



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