Jump to content

Photo

WWE '13: Inside the Ring with Bryan Williams - Daniel Bryan vs X-Pac!



Old topic!
Guest, the last post of this topic is over 120 days old. Post only if you have something relevant to add to the discussion.


  • Please log in to reply
26 replies to this topic

#21
OFFLINE   Soeren987

Soeren987

    Backyard Wrestler

  • Member
  • 26 posts

I thought Jericho & Punk done a superplex to the outside at Mania or something?


Yeah I remember that, too. But I think it was from the apron.

#22
OFFLINE   Hardkore jai

Hardkore jai

    The Renegade Vigilante

  • Member
  • 3,149 posts

If that was hard, caint wait to try out legend. Legend has been WAY too easy for too long.


Trust me when I say ai is awesome this year!

#23
OFFLINE   Mexiftw

Mexiftw

    Midcarder

  • Member
  • 866 posts
  • Gender: Male
  • Location: Florida
So far it doesn't look like it....

#24
OFFLINE   Hardkore jai

Hardkore jai

    The Renegade Vigilante

  • Member
  • 3,149 posts

So far it doesn't look like it....


Ok well obviously you haven't played it in best buy but I have even on hard/normal experience the ai was smarter and intuitive

#25
OFFLINE   RKHT8709

RKHT8709

    Stephanos Oro Sonne Ramsteen

  • Moderator
  • 10,904 posts
  • Gender: Male
  • Location: U.S.A

Awards:

Users Awards


Brian Williams noted that he saw Trent Baretta on 'Superstars' do a superplex outside the ring on Tyson kid late last year during a match. This is what inspired it to be put into the game as a spectacular moment. He said he watches all WWE programming, we should request more moves to be added into the game as spectacular moments, animations for creating stories, WWE Universe mode cutscenes, and for gameplay purposes for that authentic experience.

There are so MANY things you see on WWE television, there is no reason why we shouldn't ask for them to be added into future games. YOU can pinpoint your exact favorite moments based on WWE programming. Tell THQ they should add them into future games, what I'm missing most is the ability to pull off those spectacular moments. Back in SYM and HCTP, you could free roam all the environments and do all the wild crazy **** you wanted w/out restrictions. You had weapons, environmental hot spots, secret areas to explore, and the choice to run around and do anything at will against other players on screen.

Here's an example from past WWE games:

http://www.youtube.c...h?v=RA1IrFqswVQ

The Hardy Boys and Dudley Boys had their share of spectacular moments in WWF's Attitude Era. Although they aren't in the game, it would have been great to see their animations added into it so people could pull off the high spots with or w/out using CAWs.

http://www.youtube.c...feature=related

Some of this stuff has already been added but imagine all the other spectacular moments we can unlock in our game through WWE's own programming. The possibilities are endless!

If you ask me, WWE is FULL of spectacular moments--so there's no denying that THQ can add more of them in the future.

http://www.youtube.c...feature=related

EDITED: Let's not forget the high spots off the steel cage that can be added also. Jeff Hardy, Kurt Angle, and Jimmy "Superfly" Snuka all performed high flying moves like true daredevils.


It's times like this that make me wish we had a like button. Well said :)

Thank you, times like this makes me want to broaden the scope of what a WWE game can offer fans everywhere even more. The more a game can push the envelope, the more satisfying it becomes for fans. THQ works with WWE, there is so much more to build upon here and tweak/overhaul everywhere else (i.e. creation modes, gameplay, online play, commentary, movesets, roster, stories, controls, sound, replay value, DLC, and more). With a game that has this many features, I'm sure this game can perform much better than ever (on so many levels) and give everyone something in return. The spectacular moments are just the beginning, it only gets bigger from there. ;)

@SDH Viper: I want everyone to feel like they've entered the ring and are playing out the action unfolding. In past games, I'd get so excited when I pulled off spectacular moments and played with friends. The carnage and destruction everywhere was intense--it reminded me of the unpredictability and shocking moments in WWE matches. The backstage fights, environmental hot spots, interactive environment w/breakable objects and weapons created a multitude of ways to enjoy these features. So many ideas come to mind, IMO THQ hasn't touched the surface of what we can do.

#26
OFFLINE   Noob Saibot

Noob Saibot

    ChampOwensChamp

  • Hall of Fame
  • 14,518 posts

Awards:

Users Awards


So far it doesn't look like it....


Ok well obviously you haven't played it in best buy but I have even on hard/normal experience the ai was smarter and intuitive

So it doesn't get stop without doing nothing or try to pin after a kick preceded by a finisher ?

#27
OFFLINE   Mexiftw

Mexiftw

    Midcarder

  • Member
  • 866 posts
  • Gender: Male
  • Location: Florida


So far it doesn't look like it....

Ok well obviously you haven't played it in best buy but I have even on hard/normal experience the ai was smarter and intuitive

I hope your right, I'm basing this off the matches people rec. who have the full game and not the demo, because I see barely any difference at all so far. I guess we'll find out 2 days when the full game is out.



Old topic!
Guest, the last post of this topic is over 120 days old. Post only if you have something relevant to add to the discussion.




Also tagged with one or more of these keywords: VIDEOS

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users