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[#19] Big Show - WWE 2K14 Entrance and Finisher Video


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#1
OFFLINE   CM Pier

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- WWE 2K14 ROSTER PROFILES -

#19 - Big Show

 

http://www.youtube.com/watch?feature=player_embedded&v=33Fo0XQNoKw

 

Big_Show_1_0930139304KDHJ.jpg

 

GAME STATS

Game Rating: 90

Height: 7'0"

Weight: 425 lbs.

From: Tampa Fl.

Finisher: KO Punch, Chokeslam

First WWE Game: WWE Wrestlemania 2000

Career Highlights: World Heavyweight Champion; WWE Champion; ECW World Champion; WCW Champion; United States Champion; Intercontinental Champion

 

Edited by CM Pier, 03 October 2013 - 06:08 PM.


#2
OFFLINE   K Money

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"Knock 'im out!"

 

As usual, this isn't quite the superstar I was looking forward to seeing but the graphics on the ENTRANCE vid/ FINISHERS look great.



#3
OFFLINE   Kid Dynamite

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The new selling animation made the whole finisher look great.



#4
OFFLINE   Dazmanâ„¢

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Am I the only one shocked to see them posting a screenshot of their beloved Daniel Bryan getting KO'd as opposed to a member of 3MB? :o



#5
OFFLINE   CM Pier

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^Yes kind of weird... But at least they are not making 3mb job that much lol...



#6
OFFLINE   Loves2Spoon

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SlimTaker, on 03 Oct 2013 - 5:30 PM, said:

The new selling animation made the whole finisher look great.


Bingo.

#7
OFFLINE   El Fantastico

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They need a heel and face Big Show entrance because he changes roles like once a year. Either that or some sort of middle ground that he'd use as a heel or a face.



#8
OFFLINE   Elbow

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His model and KO Punch - copy & paste from WWE'13 (still sucks). Pathetic.



#9
OFFLINE   Static

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Another boring, generic, crappy slow walk to the ring entrance. Add some effing Big Show mannerism or something to make it unique and stand-out. Same old K.O punch and model...



#10
OFFLINE   CM Pier

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They should make the KO punch a faster paced move... the fact that he does the taunt 2 times is stupid...



#11
OFFLINE   The 10th Doctor

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CM Pier, on 03 Oct 2013 - 8:16 PM, said:

They should make the KO punch a faster paced move... the fact that he does the taunt 2 times is stupid...

If its still in the game one of Mike Tyson's punches made an excellent KO Punch sub. I forget the name of it



#12
OFFLINE   DjSupaNova54

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I like how the opponent is sprawled out after the ko punch, looks more authentic that way..



#13
OFFLINE   Mystiqueâ„¢

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Lel at 3MB getting owned in almost all of the finisher demonstration vids.



#14
OFFLINE   The 10th Doctor

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Mystiqueâ„¢, on 03 Oct 2013 - 9:18 PM, said:

Lel at 3MB getting owned in almost all of the finisher demonstration vids.

agreed even 2k knows they are jobbers



#15
OFFLINE   Noob Saibot

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He's heel entrance doesn't really work , he actually either shows ego or fury , but none in this .

 

Nothing new saw in moveset ...

 

At least model still looks great (wish he had the bear's hat for entrance ...)



#16
OFFLINE   FREEKILL720

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Not that impressed really if they still have that taunt before he does the match it just defeats the purpose of a wake up taunt 


Edited by FREEKILL720, 04 October 2013 - 09:07 AM.


#17
OFFLINE   Fireshock

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I love the selling animation for the WMD much better than wwe 13`s one :)



#18
OFFLINE   rkodenis

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The selling animation is good but if big show does a wake up taunt why does he still do the whole fist ball when he should just hit the guy

#19
OFFLINE   SilverBullet1929

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rkodenis, on 04 Oct 2013 - 10:36 AM, said:

The selling animation is good but if big show does a wake up taunt why does he still do the whole fist ball when he should just hit the guy


Could be mistaken but I think that animation for the ko punch was actually made before these games even had wake up taunts, which is the reason we have this obvious problem ... it doesn't make it right but I think that's the reason.

What needs to be done is a new animation of the move, I've always hated this ko punch even with this newer selling because the selling of the impact is almost always done differently. This game has them almost look like they're selling a spear, taking a regular back bump... most wrestlers sell big shows punch through the face and neck, awkwardly rotating their head away from the fist and then following up with a very uncommon flailing of the body. The way they have it now has it being sold like any other move.

#20
OFFLINE   Noob Saibot

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SilverBullet1929, on 04 Oct 2013 - 10:50 AM, said:

 

rkodenis, on 04 Oct 2013 - 10:36 AM, said:

The selling animation is good but if big show does a wake up taunt why does he still do the whole fist ball when he should just hit the guy


Could be mistaken but I think that animation for the ko punch was actually made before these games even had wake up taunts, which is the reason we have this obvious problem ... it doesn't make it right but I think that's the reason.

What needs to be done is a new animation of the move, I've always hated this ko punch even with this newer selling because the selling of the impact is almost always done differently. This game has them almost look like they're selling a spear, taking a regular back bump... most wrestlers sell big shows punch through the face and neck, awkwardly rotating their head away from the fist and then following up with a very uncommon flailing of the body. The way they have it now has it being sold like any other move.

 

WWE'12 was the first with Wake Up Taunts and where they debuted that WMD ... That even wasn't even good thought from the beggining .


Edited by Winds Of Change, 04 October 2013 - 04:51 PM.





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