• WWE All-Stars: Okay here is the deal. Its TNA Impact but with a huge coat of polish and WWE Superstars and legends. Besides sharing the same developer it also shares some of the very animations that made TNA Impact stand out. Now I do find some sense of irony is that the Motion Capture from this game was done by current TNA Superstars like Samoa Joe, Jay Lethal and AJ Styles. I wonder if there getting a royalty check from this. On second thought probably not.

WWE Smackdown vs Raw 2011: This was a very bare bones demo THQ showed this year of the game. Basically all you have is 4 guys competing in a TLC match. Which was to showcase the new physics engine which we were told that has been added throughout the game in all match types and all envroments. We talked with Bryan and Cory with exclusive video interviews with a ton of info. Here is some of the stuff that we gathered from talking with Bryan off camera. 1, is that there is no longer strictly pin moves like the Batista Bomb and the Fishermen Suplex. When you perform one of those moves a onscreen icon will flash giving you the option to either go with the pin or go directly to the non pin version of the move. There are still 50 create a slots for CAS and there has been an increase in the amount of create a finisher moves and they also added new this a new create a finisher position. While he didn’t outright and say what the position is he did relay that the other positions in the game were not forgotten and had been improved upon. All in all I was very impressed with what I saw and heard.

I will have more thoughts as our coverage of E3 2010 continues.

LINK: http://gamingring.com/news/2010/06/16/e3-2...ay-2-crazyness/

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