
The GM Mode is finally making its long-anticipated return to WWE 2K22, now called MyGM. As one of the most beloved and requested modes by the fans, GM mode hasn't appeared in the main series since SmackDown vs. Raw 2008 after debuting in SVR2006.
As we've detailed in our in-depth guide to MyGM, the mode has a lot of new interesting features, but also comes short in some key aspects such as Match Types and Titles.
So you might be wondering: how does the new iteration of WWE 2K22's MyGM stack up against the GM Mode from classic SmackDown vs. Raw games? What's better? What's worse?
We wondered as well, so we decided to create this ultimate comparison between MyGM and GM Mode. We spent days analyzing every single feature and minute detail of all appearances of GM Mode in SVR2006, SVR2007, and SVR2008, and we put together this side-by-side comparison table to see what are the difference and similarities with WWE 2K22's MyGM.
We studied and compared all features and options across all 4 games, including Setup of the GM mode, available Superstars, Draft, Roster Management & Stats, Titles & Rivalries, Show Booking & Playing, Reports & Ratings, and more. Enjoy, and let us know what you think!
Note: After patch 1.09 in WWE 2K22, playing in Normal or Hard difficulties expands the match card to 4 matches instead of 3, and adds the ability to use Tag Team Titles and Women's Tag Titles.
GM Mode Setup
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Brand Choice between... | 4 brands (Raw / SD / NXT / NXT UK) | 3 brands (Raw / SD / ECW) | 2 brands (Raw / SD) | 2 brands (Raw / SD) |
N. of Brands going Head to Head | 2 (you can select rival) | 3 | 2 | 2 |
Choose Your General Manager | * | * | * | |
Created Superstar as your GM | ||||
GM Mode Duration | 15 / 25 / 50 weeks | Unlimited* | Unlimited* | Unlimited* |
AI Difficulty Setting | ||||
Co-Op Play (Local Only) | 2 Players | 3 Players | 2 Players | 2 Players |
Multiple Save Slots |
*Duration: In SVR games each year ends at WrestleMania, but mode can be continued
*General Managers:
- SVR2006: GM is not shown
- SVR2007: Raw has Shane, SD has Teddy Long
- SVR2008: Raw has The Coach, SD has Teddy Long, ECW has Tommy Dreamer
- WWE 2K22: Custom Selection between 5 GMs + Created Superstar
Superstars & Draft
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Choose Available Superstars | ||||
Set characters as Legends | ||||
Use Created Superstars | Yes, custom popularity | Yes, but low popularity | Yes, but low popularity | Yes, but low popularity |
Customizable Superstars Stats | All Stats | Face/Heel Roles Only | Face/Heel Roles Only | |
Customizable Superstars Attributes | ??? | Only Created Superstars | ||
Import Created Stables | ||||
Starting Budget | $2,750,000 | $10,000,000 | $10,000,000 | $10,000,000 |
Starting Draft | ||||
Draft Rounds | 8-15 | 12-20 | 12-20 | 12-20 |
Skip Draft (Use Pre-Assigned Rosters) |
Roster Management & Stats
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Contract Cost | ||||
Contract Duration Choice | * | |||
Popularity | ||||
Roles (Face / Heel) | ||||
Superstar Classes | ||||
Stamina / Fatigue | ||||
Injuries | ||||
Morale Level / Requests | ||||
Superstars with Match Specialty | ||||
Mic Skill / Promo Skill | ||||
Training Skills | ??? | |||
Sign Free Agents | ||||
Sign Legends | ||||
Sign Enhancement Talent | ||||
Release Superstars | ||||
Trade Superstars with other GM | ||||
Draft After WrestleMania |
*WWE 2K22 MyGM doesn't allow you to pick a duration for the contract of Drafted Superstars (they're Permanent), and Free Agents/Legends come with preset contract durations.
Titles & Rivalries
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Championship Titles per brand | 4* | 4 | 4 | 4 |
Main Title (WWE/World) | ||||
Midcard Title (IC/US) | ||||
Women Title | ||||
Tag Team Titles | * | |||
Women's Tag Team Titles | * | |||
Choose Champions | ||||
Vacate Titles | ||||
Power 25 Ranking | ||||
Rivalries | ||||
Number of possible Rivalries | ??? | 8 | 10 | 10 |
Max Superstars per Rivalry | 4 | 4 | 4 | 2 |
Rivalry Fan Reaction | ??? | |||
Choose Storylines for Rivalries | ||||
Set Rivalry Length |
*The Tag Team Titles and Women's Tag Team Titles have been added to the game with Patch 1.09 when playing on Medium & Hard difficulties. To put them on the line, you can simply create a Tag Team Match in your match card, and activate the "Title Match" option.
Show Booking & Playing
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Pay Per Views | 10 (All Crossbrand) | 5 Monobrand + 4 Crossbrand | 5 Monobrand + 4 Crossbrand | 5 Monobrand + 4 Crossbrand |
Weekly Shows Card | Easy: 3 matches + 2 promos Medium/Hard: 4 matches + 3 promos |
5 matches + 2 promos | Raw/SD: 6 matches + 2 promos Heat/Velocity: 3 matches |
6 matches + 2 promos |
Pay Per View Card | Each brand has 4 Matches + 3 Promos | 5 matches in total | Monobrand: 6 matches Crossbrand: Each brand has 3 matches |
Monobrand: 6 matches Crossbrand: Each brand has 3 matches |
WrestleMania Card | Each brand has 5 Matches + 4 Promos | 5 matches in total | 5 matches in total | 5 matches in total |
Run B-Show (Heat / Velocity) | ||||
Match Types | Only 1v1 & 2v2 | All Match Types | All Match Types | All Match Types |
Match Rules / Stipulations | Normal / Tables / Extreme Rules / TLC / HIAC | All Stipulations | All Stipulations | All Stipulations |
Title Match | ||||
Interference | ||||
Promo Types | 5 types | 15 types | 15 types | 11 types |
Cost per Match & Promo | ||||
Auto-Book Show | ||||
PPV Specific Matches* | ??? | |||
Match Playing | Play / Simulate / Spectate | Play / Simulate / Spectate | Play / Simulate / Spectate | Play / Simulate / Spectate |
Choose Attires | ??? | |||
Choose Winner | Only with Power Card | |||
Spectator Camera Angles | ||||
Watch Promos | ||||
Simulate Entire Show |
*PPV Specific Matches: eg. Royal Rumble, Elimination Chamber
Logistics & Side Activities
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Cities / Locations | ||||
Choose Arena Venue / Size | ||||
Choose Crew | ||||
Choose Special Effects | ||||
Advertising / Promotional Activities | ||||
Hire Storyline Writers | ||||
Training Exercises |
Reports & Ratings
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Match Rating | ||||
Show Rating | ||||
Revenue Tracking | ||||
Fans Tracking | ||||
Fans Progression Graph | ||||
Total Available Fans | Unlimited | 9,000,000 | 10,000,000 | 10,000,000 |
Merchandise Revenue | ||||
News Feed / Journal | ||||
Social Media Feed | ||||
Statistics: Win/Loss Records | ??? | |||
Statistics: Superstars Status | ??? | |||
View Rival Show's Ratings | ||||
View Calendar / Schedule | ||||
View Previous Shows Cards | ||||
Simulate Days in Calendar |
Other Features
Feature | WWE 2K22 | SVR 2008 | SVR 2007 | SVR 2006 |
---|---|---|---|---|
Superstar Stats visible in Matchmaking | ||||
Superstar Messages | Yes, with Replies | Yes, Read-only | Yes, Read-only | Yes, Read-only |
Commissioner Messages | Yes, with Replies (Triple H) |
Yes, Read-only (JR / JBL / Tazz) |
Yes, Read-only (JR / Tazz) |
Yes, Read-only (JR / Tazz) |
Goals To Complete | ||||
Power Cards | ||||
Affect Rival Show* | ||||
Reward | ??? | GM of the Year Award + Extra Options | GM of the Year Award + Extra Options | GM of the Year Award |
Starting Cutscene | ||||
Award Ceremony Cutscene | ??? |
*Affect Rival Show:
- SVR2006/2007: Slander Promo
- SVR2008: Brand Invasion Promo
- WWE 2K22: Power Cards
WWE 2K22 MyGM vs. GM Mode Verdict
So what mode is better between WWE 2K22 MyGM and GM Mode from SmackDown vs. Raw? It's hard to tell.
The new 2K rendition of the mode does many things right and introduces a lot of interesting mechanics. However, there are some glaring omissions as well. Here is a recap of the main Pros and Cons of WWE 2K22's MyGM compared to the original GM Mode:
WWE 2K22 MyGM vs GM Mode: Pros (New Features)
- Ability to choose General Manager (+ Created Superstar as GM)
- Created Superstars can start with custom Popularity
- Ability to choose the Arena Venue / Size in which each show takes place in
- Ability to choose other Show Logistics such as Crew, Special Effects, and Advertising
- Ability to sign Enhancement Talent and set characters as Legends
- New Superstars Class system
- All Superstar Stats can be customized prior to the mode
- Social Media Feed with fans feedback
- Some PPV cards can actually have more matches than in the past
- Can set up Interference in matches with Superstars or with GM
- You can reply to messages from Superstars and Commissioner
- Power Cards with various effects on the show ratings or rival show
- You can now choose the winner of the match in some cases if you have the Power Card
- Ability to control camera angles when spectating/watching a match
- AI Difficulty Setting
WWE 2K22 MyGM vs GM Mode: Cons (Missing Features)
- Match Types are limited to 1v1 & 2v2
- Match Rules are also limited to just 5 stipulations
- No Midcard Titles (IC / US) - however, Tag Team Titles and Women's Tag Titles were added with Patch 1.09
- It's not possible to vacate titles
- Weekly Shows cards are limited to just 3 Matches and 2 Promos
- There are fewer Promo Types available
- Duration of the mode is limited to a max of 1 year (50 weeks)
- Contract Duration options are only available for Free Agents/Legends, not for Drafted Superstar
- Can't Trade Superstars with other GM
- You can't choose Storylines for Rivalries, or decide Rivarly Length
- You can't hire Storyline writers
- There is no Power 25 Ranking
- There is no Calendar/Schedule to view
- It's not possible to view the cards and results of previous shows
- There are no Training Exercises for superstars (although this was seen as a tedious aspect in SVR2008)
What do you think about 2K's rendition of GM Mode? Do the Pros outweigh the Cons? Are you excited to play the mode or disappointed? Let us know in the comments below!