The game features visual improvements with more realistic blood and hit detection, and the removal of the HUD, cutting down the on-screen information during matches. Other changes include the return of four Strong Grapples, new move positions, a new Pin Fall system adopted from Legends of WrestleMania and the departure of the two-buttons reversal system, that now relies on the pressure of just one single button.

WWE SmackDown vs. RAW 2010 also features new additions to match gameplay. A new feature that has been added is the THQ Training Facility, a tutorial option for players who may be unaware of the gameplay of the series. The player is able to choose a superstar, their non-player character opponent (or they may choose to play with another player), the match type, and the game or match settings. During the match, various pop-ups will appear with different instructions on how to perform actions, such as the grapples or maneuvers available to be performed. There are over 100 training tips available to the player.

For the first time since WWE SmackDown vs. Raw 2007, the game features four strong grapples, with players now also able to switch between each grapples. The Ultimate Control Grapple infact, have been scaled back to being regular assignable moves.

Other new move positions include moves involving superstars standing on the ring's apron and a change in ground grapples with side grapple moves and separate moves for opponents depending whether they are on their stomach or back.

The game also features a revamped HUD, cutting down on the on-screen information seen in the previous year. The momentum meter now appears as a small halo underneath each superstar, while HUD icons and information relevant to the match are displayed around the superstar. On-screen body damage meters are now replaced by visual cues from superstars indicating where they are damaged.

The game also adopts the "pinfall kickout mechanism" used in the THQ video game WWE Legends of WrestleMania, in which the player can either hold a face button or button mash to fill up a meter for kicking out of a pinfall attempt.

A new reversal system replaces the old two-button system from previous games. The new single-button reversal system is based around timing, with the player given only one chance to press the reversal key when the icon appears.

The game also sees some graphical improvements within the series, with blood from the cuts on wrestlers' heads now smearing on any wrestlers that contact the wound. Wrestler's chests will also turn red after taking numerous chops.

 

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