The popular story-based Road To WrestleMania mode returns with key updates and new storylines, including a first-ever Divas storyline and a Create-a-Superstar storyline. The Career Mode isn't gone either and it's back with few upgrades. Plus, the exhibition mode is spiced up with the new innovative “WWE Rivals” feature.


The Road to WrestleMania mode returns from WWE SmackDown vs. Raw 2009 with six new stories based on various WWE wrestlers. Unlike the previous year, WWE SmackDown vs. Raw 2010 features a Diva-based story involving Mickie James and a story specifically for one of the player's created wrestlers. This year's co-operative storyline, titled "Brand Warfare", is based around Triple H and John Cena. The remaining three stories involve Edge, Shawn Michaels, and Randy Orton respectively. This year's Road to WrestleMania mode also includes storylines that branch out through interactive cutscenes.


Career Mode is somewhat freeform and gives you the chance to choose your matches and opponents every step of the way. The main idea here is to have your chosen character climb the ladder of success and win all the titles of WWE. While this is a relatively unrealistic approach (because no one holds that many titles in real WWE), it gives you a goal to pursue for the game's purposes.
You start things off by selecting any of the WWE Superstars, divas included, or any CAW. Unlike last year, you can have as many career modes going that you want, except that any given wrestler can only have one career mode active. So for example, you can have separate Career Mode files going for Batista, Undertaker, and Edge... but you can't have a second Batista career going. If you try to do a second career of one wrestler, the game will simply warn you that you would overwrite that wrestler's file.


Another addition to the game this year is the WWE Rivals feature. This option allows the player to set superstars' allies and enemies which can be used to their advantage or disadvantage in exhibition matches with the interference option on. If a superstar is set as an enemy, then that enemy may appear during the peak of a match. The enemy has a number of choices including standing by the ring and breaking up pinfalls, using his or her finisher, or coming in with a weapon. Allies work in a similar fashion. The intensity of the rivalry or alliance can be changed by changing the position of where the certain superstars are slotted


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