During an interview conducted yesterday by Bryan Alvarez of Figure Four Online, 2K brand director Bryce Yang said:
"We're always looking toward the future. Ideally, we'd put out the game on as many different systems for as many different people as we could. It's just sometimes we're working against deadlines and everything, so we can never put it out on as many platforms as we'd like to. But we definitely evaluate those opportunities."
"For example, you look at other franchises like NBA here at 2K; that game did make the transition to PC and other consoles as well, so it's definitely something that we are always, constantly looking at."
A PC release was strongly rumoured for WWE 2K15 during its development, but the game eventually launched exclusively on home consoles, for PS4, Xbox One, PS3 and Xbox 360. By comparison, NBA 2K15 was released on all of those platforms, as well as PC and mobile – so it seems likely the wrestling franchise may soon finally see its first release on PC since WWE RAW back in 2002. Yang was joined for the interview by two developers from 2K Sports' in-house studio Visual Concepts, who co-developed WWE 2K15 alongside franchise mainstay Yuke's.
The trio cited the series' tough transition to new generation consoles – and the tight deadlines that resulted – as being the main reason for the much-criticised omissions from this year's instalment, in terms of match types and options. They mentioned that they hoped to reinstate many such features in 2K16, including a much more padded-out career mode.