From THQ's Marcus Stephenson's Blog

"I've heard it about 2741073980174380173498021783490 times -- "Why can't you just make SvR like No Mercy combined with HCTP?"

I, like all of you, loved the AKI wrestling games, but is "No Mercy," and "WrestleMania 2000" what you really want? Let's discuss...

I see constantly on boards that you guys want a simulation game, and then you turn around and say "I miss the AKI games." Well, I'm just going to say it...the AKI games weren't sim wrestling games. Were they an absolute blast to play? Absolutely. But were they sim? Nope.

I won't go into why I think so, but if you really take a step back and judge those games based on what you think is a true representation of the WWE, then I think you'll know right away that they weren't sim. I think we often blur the lines between fun and sim, and alot of good sports games are like that now (NHL, FIFA). Also, and it's natural, but everyone thinks of the "heyday" as the better time. I'm not starting a SvR vs AKI argument, I'm just saying that it's important for us to separate our feelings from our desires. We all feel that we loved the AKI games, but we all want a sim wrestling game as well.

If you want a sim wrestling game, then the AKI games are not it.

Now, I realize I opened myself up to this, so I'm fully prepared to be wrong with this. I'd love it if you guys could tell me exactly what you loved about the AKI games, and what you'd like to see implemented into the SvR series from what the AKI games did. If you're one of those "I want a sim wrestling game" guys, then tell me what you liked from the AKI games from that perspective. If you're one of those guys that doesn't say that, tell me generally what you liked from the AKI games.

I want to make one thing clear though, this does not mean that what you write down, we'll build because that's just not how things work. I'm always looking for ideas, and I'd be a fool not to tap into a community of passionate fans. But look at this blog as a sounding board to get your ideas and points across.

Here we go..."

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